288 pages , Addison-Wesley Professional , 2016-05-19 The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the prac...[Read More]
We believe in the accelerator, not in brakes. A different experience from a free racing game in the Drag racing style. GT Club includes tons of race cars with ...
Since ACC Build 6 has been delayed I thought I'd answer a question that keeps popping up in the comments - what's the best racing sim for beginners? Putting ...
I Want to help people with some little tips, and I think this video will be helpful for people who wants to start sim-racing. Discover the most common mistakes ...
224 pages , MIT Press , 2014-07-25 All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flan...[Read More]
101 pages , 2020-04 If you don't have to leave the house, stay in it and start developing your skills in an original and unique sketchbook that has 101 pages for sketching
176 pages , Pearson Education , 2006-08-28 Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulti...[Read More]