514 pages , Prentice Hall , 1993 A complete how-to guide for writing computer games with Visual Basic! This book/disk set provides imaginative programmers with all the tools they'll need to create entertaining computer games for fun and profit. -- Includes algorithms for image manipulation and sound generation -- Disk includes source code and executable code for both gam...[Read More]
412 pages , Que Pub , 2001 This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.
508 pages , IGI Global , 2008 "This book provides a source for definitions, antecedents, and consequences of social informatics and the cultural aspect of technology. It addresses cultural/societal issues in social informatics technology and society, the Digital Divide, government and technology law, information security and privacy, cyber ethics, technology ethics, and ...[Read More]
196 pages , Mars Publishing (CA) , 2000 A complete guide to choosing a system, "A Parents' Guide to PlayStation" analyzes the platform, genres and details of the video game industry's rating system. Parents learn how to identify the genres of which they should be wary, how to choose games of every member of the family, and how to identify the educational merits or entert...[Read More]
Hit the Ice is an ice hockey sports video game originally released by Taito, Williams and Midway for arcades in 1990. The game is a cartoonish representation of the sport with three players on each team: forward, defense, and goalie. There are few rules, as players are encouraged to trip, elbow and kick opponents.
Taito released ports of Hit the Ice for the PC Engine/TurboGrafx-16, Mega Drive/Gene...[Read More]