496 pages , Springer Nature , 2020-04-06 This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it. The first section deals with cognition and player psychology, the second s...[Read More]
384 pages , Scholastic Inc. , 2009-09-01 This Special Edition of The Hunger Games includes the most extensive interview Suzanne Collins has given since the publication of The Hunger Games; an absorbing behind-the-scenes look at the creation of the series; and an engaging archival conversation between Suzanne Collins and YA legend Walter Dean Myers on writing about war. T...[Read More]
2017 "In video games, Artificial Intelligence is used to generate responsive or intelligent behavior primarily in Non-Player Characters (NPCs), like human intelligence. In this course, we look at games; we understand how to decide which move to take based on future possibilities and payoffs (just as, in chess, we look n-moves ahead into the future). We explore how to solve applications ...[Read More]
2016-07-11 Play with Purpose: Game Sense to Sport Literacy (Revised 3rd Edition) is a compilation of ideas and activities produced from over twenty years of working with a game-centred Game Sense and Sport Education approach to physical education games and sport teaching.
300 pages , John Wiley & Sons , 2019-10-24 The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playin...[Read More]