514 pages , Apress , 2015-12-30 This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Mas...[Read More]
208 pages , Houghton Mifflin Harcourt , 2017-10 Presents unique craft projects that have been seen on the Life hacks for kids YouTube show, including feather earrings, melted crayon art, a headband holder, and indoor s'mores, and includes questions answered by Sunny.
50 pages , Independently Published , 2019-04-16 The best gift for boys and girls who love games, jokes, question and answer. This awesome book is packed with hilarious and thought-provoking scenarios kids and thier adults will enjoy. It's a perfect solution for kids family game, parties or car trip rides. It features lots of would you rather questions. This cute book mak...[Read More]
2006-10-31T08:00:00Z In 1953, birding guru Roger Tory Peterson and noted British naturalist James Fisher set out on what became a legendary journey-a one hundred day trek over 30,000 miles around North America. They traveled from Newfoundland to Florida, deep into the heart of Mexico, through the Southwest, the Pacific Northwest, and into Alaska's Pribilof Islands. Two years later, W...[Read More]
208 pages , University of Illinois Press , 2001 Play is "an occasion of pure waste: waste of time, energy, ingenuity, skill, and often of money." It is also an essential element of human social and spiritual development. In this study, Roger Caillois defines play as a voluntary activity that occurs in a pure space, isolated and protected from the rest of life. Within lim...[Read More]
198 pages , Routledge , 2018-06-18 Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular games and characters, as well as the differ...[Read More]