Cambridge University Press , 2012-06-11 This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field...[Read More]
2010-11-16T08:00:00Z On December 18, 1999, Julia Butterfly Hill's feet touched the ground for the first time in over two years, as she descended from "Luna," a thousandyear-old redwood in Humboldt County, California.
Hill had climbed 180 feet up into the tree high on a mountain on December 10, 1997, for what she thought would be a two- to three-week-long "tree-sit." The actio...[Read More]
160 pages , Routledge , 2015-02-20 Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are ...[Read More]
34 pages , CreateSpace , 2009-10-01 Have fun while learning to ride! The Pony Games Book provides you with games to play to achieve specific horsemanship outcomes. Students who have fun while they are learning learn more! The games in The Pony Games Book integrate easily with existing training programs and are helpful to trainers, parents, 4-H leaders, and PonyClub instr...[Read More]
1990-11-12T08:00:00Z This revised edition includes a New Intergalactic Introduction by the Author.
Mary Daly's New Intergalactic Introduction explores her process as a Crafty Pirate on the Journey of Writing Gyn/Ecology and reveals the autobiographical context of this "Thunderbolt of Rage" that she first hurled against the patriarchs in 1979 and no hurls again ...[Read More]