362 pages , MIT Press , 2009-08-07 An examination of subversive games—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptua...[Read More]
HCI and Usability for Education and Work 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2008, Graz, Austria, November 20-21, 2008, Proceedings
488 pages , Springer Science & Business Media , 2008-11-13 The Workgroup Human–Computer Interaction & Usability Engineering (HCI&UE) of the Austrian Computer Society (OCG) serves as a platform for interdisciplinary - change, research and development. While human–computer interaction (HCI) tra- tionally brings together psychologists and computer scientists, usability ...[Read More]
2002-08-06T07:00:00Z A dazzling work of personal travelogue and cultural criticism that ranges from the primitive to the postmodern in a quest for the promise and meaning of the psychedelic experience.
While psychedelics of all sorts are demonized in America today, the visionary compounds found in plants are the spiritual sacraments of tribal cultures around the world....[Read More]
2003-03-04T08:00:00Z The Cajun coast of Louisiana is home to a way of life as unique, complex, and beautiful as the terrain itself. As award-winning travel writer Mike Tidwell journeys through the bayou, he introduces us to the food and the language, the shrimp fisherman, the Houma Indians, and the rich cultural history that makes it unlike any other place in the world. But seeing...[Read More]
112 pages , Author House , 2013-12 Humor and innovative engagement can bring new life, commitment and energy to groups that are losing their steam. We all remember childhood fun in creating visual representations of thoughts and ideas, as children we were all experts at this way of "seeing" the world and things around us. As we grow older we are trained to see things mor...[Read More]
352 pages , Cengage Learning , 2008-01-01 Learn how to create more challenging and dynamic games with AI and Artificial Life in Video Games. AI, or artificial intelligence, builds better games by directing behaviors inside the games that make them more difficult, while artificial life, or A-Life,