64 pages , 2017-12 The technology of computers and video games have shaped the entertainment industry. In fact, such technology has shaped the business industry, and so many other aspects of living. This book will include details on the Evolution of Video Games. It will be an interesting topic for sixth graders. Grab a copy today!
2009-07-27T07:00:00Z There are more crows now than ever. Their abundance is both an indicator of ecological imbalance and a generous opportunity to connect with the animal world. Crow Planet reminds us that we do not need to head to faraway places to encounter "nature." Rather, even in the suburbs and cities where we live we are surrounded by wild life such as crows, and through ...[Read More]
256 pages , MIT Press , 2012-09-21 An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future. World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identit...[Read More]
496 pages , Nelson Education , 2014 New examples, new game types, and new challenges throughout the text highlight the fundamental importance of characters and storytelling in every type of game. The author emphasizes the importance of creative instinct and listening to the inner voice that guides successful game designers and writers.
283 pages , Xlibris Corporation , 2012-05-01 "Another Spin" is Debbie Spingarns first collection of columns as a writer with the Norwood Transcript and Bulletin, a weekly newspaper in suburban Boston. Columns cover such variety of topics as environmental, health, political topics, animals, education and family. Her writing takes current news stories and comments on them ...[Read More]