239 pages , Prompt , 1997 Explains video technology systems in easy-to-understand language and outlines the common components of modern audio/video equipment. Provides details and features of the newest gadgets and will help with shopping choices by providing answers that the average salesperson does not know.
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275 pages , Packt Publishing Ltd , 2010-04-29 The focus of the book is on practical problems and how to solve them in Python. The examples given are useful programs that try to solve real-world needs. Each chapter revolves around a single concept giving several examples gradually growing in difficulty. Each section analyses the problem first before diving into coding and...[Read More]
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254 pages , Springer Science & Business Media , 2010-01-27 The book is focused on the developments and prospective challenging problems in the area of mind game playing (i.e. playing games that require mental skills) using Computational Intelligence (CI) methods, mainly neural networks, genetic/evolutionary programming and reinforcement learning. The majority of discusse...[Read More]
1462 pages , IGI Global , 2011-04-30 "This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provi...[Read More]