C. Press/F. Watts Trade , 2016-09-01 From the smart phone in your pocket to the advanced systems controlling everything from banks to national security, computers are behind almost everything people do. However, this wasn't always true. Readers will explore the fascinating history of computer technology, from the room-filling code-breaking machines of World War II to the remarka...[Read More]
114 pages , 2019-10-19 Every gamer will love this notebook. 110 Pages and 6x9 inches and plain white pages. This is an awesome book with a cool saying and funny graphic on its cover. Blank Composition Notebook to Take Notes at Work. Plain white Pages. Bullet Point Diary, To-Do-List or Journal For Men and Women. A great Cool Gift Idea for Birthdays, Christmas, Anniversaries, Grad...[Read More]
256 pages , Packt Publishing Ltd , 2015-02-18 This book is intended for both professionals game developers and hobbist who are interested in making games with Unity. Users are expected to have knowledge of basics / fundamentals of unity 2D game development and should have a working knowledge of C#.
286 pages , Xlibris Corporation , 2013-04-12 Book Description Second Time Around This book depicts marriage disappointments and disillusions from a male prospective. Most men are fundamentally good and can resist the temptations of infidelity when given a choice. The challenges of dealing with a wife that constantly pushes them to the margin of her life can often be too ...[Read More]
256 pages , St. Martin's Griffin , 2011-11-08 The ultimate companion guide to the blockbuster Hunger Games trilogy For all those who adore Katniss and Peeta, and can't get enough, this companion guide to the wildly popular Hunger Games series is a must-read and a terrific gift. Go deeper into the post-apocalyptic world created by Suzanne Collins than you ever thought pos...[Read More]
763 pages , ABC-CLIO , 2012 This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. * More than 300 A–Z cross-referenced and integrated entries, from Atari to Zelda * Dozens of screenshots and photographs * A "Further Re...[Read More]
144 pages , John Wiley & Sons , 2009-10-01 Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich Learning Online with Games, Simulations, and Virtual Worlds The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience fo...[Read More]