176 pages , Pearson Education , 2006-08-28 Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulti...[Read More]
180 pages , 1st World Publishing , 2004-12-01 Purchase one of 1st World Library's Classic Books and help support our free internet library of downloadable eBooks. Visit us online at www.1stWorldLibrary.ORG - - "Oh dear, I do wish some one would invent something new for girls " she exclaimed, although there was no one in the room to hear her. "It seems to me that all girl...[Read More]
122 pages , Common Ground , 2005-01-01 Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.
216 pages , Courier Corporation , 1976 Noted authority selects 12 greatest players—Capablanca, Alekhine, Lasker, Fischer, Botvinnik, Petrosian, Tal, Smyslov, Spassky, Bronstein, Rubinstein and Nimzowitsch—and presents 115 memorable games that show these masters at their most brilliant. Games include author’s choice of the greatest game ever played. 12 photos. Index...[Read More]
2016-03-02T08:00:00Z Provides an accessible introduction to urban ecology, using established ecological theory to identify generalities in the complexity of urban environments. Examines the bio-physical processes of urbanization and how these influence the dynamics of urban populations, communities and ecosystems Explores the ecology of humans in cities Discusses practical strate...[Read More]