174 pages , Peter Lang , 2009 Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make new and drastically different choices in how ...[Read More]
Fantasy Flight Games , 2014-12-15 Come face to face with the living dead in Zombie Apocalypse, the first book in The End of the World roleplaying line! This roleplaying game offers you the chance to imagine unique adventures, playing as yourself during the tumult of the apocalypse, relying upon your own skills, wits, and talents to survive. Five scenarios each offer a different ...[Read More]
254 pages , Trafford Publishing , 2012-03-19 Commencing with the call to arms and resistance against colonial oppression, this book begins on familiar territory for many. The author then explores ingeniously the path of the struggle for freedom and the entrenched power brokers sustaining the colonial structure. Mabhonzo, a prophetic guerilla leader predicts what would ha...[Read More]
294 pages , Routledge , 2019-05-28 Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, ...[Read More]
Starhawk is a 1979 vector arcade game designed and programmed by Tim Skelly and manufactured by Cinematronics. Starhawk is a shoot 'em up unofficially based on the Star Wars: Episode IV trench run, the first arcade game to blatantly use concepts from Star Wars. The game was unique at the time for its pseudo-3D graphics. It was released for the Vectrex home system in 1982.
The arcade cabinet had ...[Read More]