145 pages , Springer , 2016-10-11 This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014). It covers three major domains...[Read More]
461 pages , American Bar Association , 2008 Introduces readers to virtual law. This work examines cases and legislation impacting virtual world providers and users, and makes predictions about the future application of the law. It also includes appendices listing in-world and web-based resources for practitioners and legal scholars.