89 pages , Xlibris Corporation , 2012-10-15 Games tend to bring people of all ages together in joyful ways, promoting interaction and camaraderie among participants. The Big Time Games Book contains 100 ideas that can energize and create these connections in your youth or young adult group. Choose from a variety of activity types, including active games, word games, mixe...[Read More]
224 pages , MIT Press , 2014-07-25 All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flan...[Read More]
224 pages , Simon and Schuster , 2012-09-25 Lily Gefelty and her friends Katie, Jasper, and Drgnan Pghlik face killer tarantulas and teenaged vampires when they try to rescue Lily's mother, who has been possessed by a menacing zombie that wants to take over the world.
2019-11-05T08:00:00ZUSA Explore ecology in this accessible introduction to how the natural world works and how we have started to understand the environment, ecosystems, and climate change. Using a bold approach, The Ecology Book explores and explains over 85 of the key ideas, movements, and acts that have defined ecology and ecological thought. The audiobook has a simple ...[Read More]
438 pages , John Wiley & Sons Inc , 1995-04-17 Create sophisticated 3D multiplayer games that work over modems, ethernet networks, and the Internet But who wants to do it from scratch? With this book/CD set, you'll get a 3D game engine and a set of communications utilities that will help you quickly develop your own games. On the CD ROM you'll find: Real-time 3D ray-cast...[Read More]