224 pages , MIT Press , 2014-07-25 All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flan...[Read More]
224 pages , Simon and Schuster , 2012-09-25 Lily Gefelty and her friends Katie, Jasper, and Drgnan Pghlik face killer tarantulas and teenaged vampires when they try to rescue Lily's mother, who has been possessed by a menacing zombie that wants to take over the world.
2019-11-05T08:00:00ZUSA Explore ecology in this accessible introduction to how the natural world works and how we have started to understand the environment, ecosystems, and climate change. Using a bold approach, The Ecology Book explores and explains over 85 of the key ideas, movements, and acts that have defined ecology and ecological thought. The audiobook has a simple ...[Read More]
438 pages , John Wiley & Sons Inc , 1995-04-17 Create sophisticated 3D multiplayer games that work over modems, ethernet networks, and the Internet But who wants to do it from scratch? With this book/CD set, you'll get a 3D game engine and a set of communications utilities that will help you quickly develop your own games. On the CD ROM you'll find: Real-time 3D ray-cast...[Read More]