302 pages , CRC Press , 2021-07 This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into de...[Read More]
162 pages , Kirsten Denney , 2007-07 The Orange Mama Laid" is a straightforward guide to the games that have kept generations of kids outdoors until the dinner bell rang and again until bedtime, and to the games that have kept them occupied on long winter days and car rides. With this book as a refresher, you'll be able to lure the kids away from their TV's and computers...[Read More]
724 pages , Institute of Electrical & Electronics Engineers(IEEE) , 1997 This collection of articles from the IEEE International Conference covers a wide range of aspects of evolutionary computing. This includes principles of evolutionary computation such as adaption and self-adaption, variation operators, representational issues and theoretical investigations.
272 pages , Penguin , 2009-01-06 The official guide to organic parenting for the toddler stage and beyond?from the author of Green Babies, Sage Moms. Green living starts at home?where small changes can vastly improve family life. When little ones start exploring, parents want to give them a healthy, green world?at home, at school, and beyond. Jam-packed with helpful, mon...[Read More]
148 pages , 2019-02-24 Much work has done on teaching Computer Science by having students program games, but little has been done on teaching Computer Science by having the students learn from playing educational games. The current work in this field does not seem to be particularly cohesive, so there is no clear idea of what has already been done, and what works. The focus of t...[Read More]
194 pages , 2014 The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games v...[Read More]