148 pages , 2019-02-24 Much work has done on teaching Computer Science by having students program games, but little has been done on teaching Computer Science by having the students learn from playing educational games. The current work in this field does not seem to be particularly cohesive, so there is no clear idea of what has already been done, and what works. The focus of t...[Read More]
194 pages , 2014 The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games v...[Read More]
126 pages , Infobase Publishing , 2010 Discusses the origins of computer games, the technology behind them, types of games, how they are marketed, their effects on society, and possible future developments.