122 pages , 2019-06-24 PERSONALIZED MAZE ACTIVITY NOTEBOOK Turn heads at rocking this beautifully designed maze activity notebook. It's the perfect travel size to fit in a laptop bag or backpack. Great to take on airplanes, cruises, and roadtrips. Excellent way to avoid boredom. Buy your maze book today and share one with a friend. They will love it! FEATURES: *Over 100 Fun and ...[Read More]
122 pages , 2019-10-05 This blush notes notepad gives you the opportunity to record everything that touches your heart. Perfect as a gift for girls or boys, this notebook can also be used as a diary for personal secrets. Features: ample room for notes on lined journal paper with cute blush hearts on each page. Product description: 6 x 9; 120 pages of lined paper, uniquely design...[Read More]
Trojan (?????, Tatakai no Banka, literally "Requiem for Battle") is a side-scrolling action game produced by Capcom originally released as a coin-operated video game in 1986. The arcade version was distributed in North America by Romstar and is included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox.
Home versions for DOS and the Nintendo Entertainment System were released during...[Read More]
280 pages , CRC Press , 2011-05-02 This book is a guide to the expanding world of indie gaming. It helps readers to understand why indie games are so important to so many people in the entertainment industry. The book covers puzzlers, platformers, beat 'em ups, shoot 'em ups, role-playing, and strategy.
206 pages , MIT Press , 2009-02-13 A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is ...[Read More]
2019-04-16T07:00:00Z There is a growing crisis in our oceans: mysterious outbreaks of infectious disease are on the rise. Marine epidemics can cause mass die-offs of wildlife from the bottom to the top of food chains, impacting the health of ocean ecosystems as well as lives on land. Portending global environmental disaster, ocean outbreaks are fueled by warming seas, sewage dumping, un...[Read More]
712 pages , Springer Science & Business Media , 2012-06-14 Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwate...[Read More]