2016 This project states that a platform for multiplayer programming games with a high number of players is needed. It provides a design of an open-source solution and describes its implementation. Finally, the implemented solution is evaluated, concluding that it is a good candidate for such a platform.
2014 Abstract: Cross-sectional studies on video game violence and aggression have yielded contradictory results. Parts of this inconclusiveness can be attributed to the limitation to particular age groups. The present study investigated the relationship between preference for action and first-person shooter (FPS) games and aggression for the groups of adolescents (14-18), younger (19-39...[Read More]
237 pages , Springer Science & Business Media , 2009-12-21 Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time...[Read More]
2016-09-01T07:00:00Z The first edition of this book fostered the emergence of the "Spiritual Ecology Movement," which recognizes the need for a spiritual response to our present ecological crisis. It drew an overwhelmingly positive response from readers, many of whom are asking the simple question, "What can I do?" This second expanded edition offers new chapters, includ...[Read More]
547 pages , Pine Forge Press , 2008-01-09 DISCOUNTED BUNDLE SAVES YOUR STUDENTS MONEY!This book is available bundled with Sociology: Exploring the Architecture of Everyday Life Readings, Seventh Edition (bundle ISBN: 978-1-4129-6151-6) The Seventh Edition of David NewmanÆs Sociology: Exploring the Architecture of Everyday Life invites students to delve into the fascinat...[Read More]