442 pages , McGraw-Hill Companies , 2001 Recognizing that people respond more effectively to speed, fun and graphics, Prensky’s revolutionary approach melds the engagement of fast-paced video games with serious business content to create better and more engaging training. Digital Game-Based Learning expands on his technique by explaining what digital game-based learnin...[Read More]
119 pages , 2010 Legitimacy issues in that it has the backing of educational publishers, intense affiliation with valuable partners in the educational field, and a well rated and professionally credible product. Still, GBL products face some of the intractable barriers identified in the literature including: a fragmented IT acquisition process in schools; deficient and variable ...[Read More]
236 pages , Penknife Press , 2005-12-01 "Shafi Doldi travels to America from Ethiopia, via Eastern Europe, to live his dream, but things are not what they seem. An exciting, racy page-turner like "Shafi Doldi" only comes around once in a lifetime."--Lola Best, "Florida Literary Review."