210 pages , Springer , 2014-09-23 Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: ...[Read More]
330 pages , Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften , 2015-10 The Korean Wave, or Hallyu phenomenon, has brought South Korean popular culture to the global population. Studies on Korean visual culture have therefore often focused on this aspect, leaving North Korea sidelined and often considered in a negative light because of its political regime. "Kor...[Read More]
405 pages , IGI Global , 2010-05-31 "This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive scie...[Read More]
384 pages , John Wiley & Sons , 2010-10-26 The perennial bestseller shows you how share your files and Internet connection across a wireless network Fully updated for Windows 7 and Mac OS X Snow Leopard, this new edition of this bestseller returns with all the latest in wireless standards and security. This fun and friendly guide shows you how to integrate your iPhone, i...[Read More]
284 pages , Psychology Press , 1999 This 1999 volume of the "International Simulation and Gaming Research Yearbook" brings together research, thinking and best practice in the development, use and evaluation of games and simulations that are designed to aid strategy development and policy-making.
244 pages , MAA , 1993 This book pays careful attention to applications of game theory in a wide variety of disciplines. The applications are treated in considerable depth. The book assumes only high school algebra, yet gently builds to mathematical thinking of some sophistication. Game Theory and Strategy might serve as an introduction to both axiomatic mathematical thi...[Read More]