291 pages , Psychology Press , 1986 What are toys? What do they represent beyond the literal image? Do they affect growth- are they learning tools, baby sitters, trivial objects with no particular significance? This book is the first systematic analysis of the role of toys in contemporary society. Employing history, anthropology, and psychology, as well as the first-hand...[Read More]
Dots and Boxes Game Animal Dots and Boxes Game, a Classic Strategy Game - Large and Small Playing Squares - Big Book, Dot to Dot Grid, Game of Dots, Boxes, Dot and Line, Pigs in a Pen, 120 Pages, Size 8 X10
120 pages , 2021-01-25 The ultimate book for Dot & Boxes fans. Half the pages have large playing grids for longer games and the other half have smaller playing grids for faster games. With 120 pages this book is sure to provide hours of fun.
192 pages , Bloomsbury Publishing , 2009-01-01 Video games is a lucrative new market for scriptwriters but writing for video games is complex and very different to traditional media (tv or film). This practical guide shows how you can adapt your writing skills to this exciting medium. Written by an award-winning games writer, the book gives you a realistic picture of how...[Read More]
404 pages , W W Norton & Company Incorporated , 2008 Strategy, Second Edition, is a thorough revision and update of one of the most successful Game Theory texts available. Known for its accurate and simple-yet-thorough presentation, Joel Watson has refined his text to make it even more student friendly. New features of Strategy, Second Edition, include: Chapter on Genera...[Read More]
316 pages , MIT Press , 2003 An analysis of standard evolutionary dynamics adapted to extensive form games. Evolutionary game theory attempts to predict individual behavior (whether of humans or other species) when interactions between individuals are modeled as a noncooperative game. Most dynamic analyses of evolutionary games are based on their normal forms, despite th...[Read More]
10384 pages , IGI Global , 2014-07-31 "This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology"--Provided by publi...[Read More]
48 pages , Teacher Created Materials , 2016-08-01 Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created in 1940, to modern-day games created for mobile platforms. Developed by Timothy Rasinski and Lori Oczkus, this book includes essential text features like an index,...[Read More]
Cambridge University Press , 2007-09-24 In recent years game theory has had a substantial impact on computer science, especially on Internet- and e-commerce-related issues. Algorithmic Game Theory, first published in 2007, develops the central ideas and results of this exciting area in a clear and succinct manner. More than 40 of the top researchers in this field have written ch...[Read More]
254 pages , Springer , 2018-06-09 At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social sys...[Read More]
352 pages , McGraw-Hill Education , 2003-06-09 Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, so...[Read More]
803 pages , Course Technology Ptr , 2007 Game Programming All in One, Third Edition gives aspiring game programmers the skills that are needed to create professional-quality games. If you have a working knowledge of C or C++ and are ready to expand your skills into the field of game programming, then get ready to begin your journey with this latest edition! You won't cov...[Read More]