410 pages , John Benjamins Publishing , 2009 With her theory of Language as Dialogue, Edda Weigand has opened up a new and promising perspective in linguistic research and its neighbouring disciplines. Her model of competence-in-performance solved the problem of how to bridge the gap between competence and performance and thus substantially shaped the way in which people...[Read More]
310 pages , Sybex , 1998 Combining the classic style of the original X-COM with a Wing Commander-style space simulation, Interceptor takes the series to the next level--fighting the Sectoids in outer space. Complete mission briefings and maps are featured in this guide, which was written by the lead designer of the game.
427 pages , Software Wizards , 2018 It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its sequel Spear of Destiny were skyrocketing. The technology and tools id had taken years to develop were no match for their many competitors. It would have been easy for id to coast on...[Read More]
192 pages , IOS Press , 2007-01-22 Design for Emergence investigates spontaneous, unpredictable uses of technology that are driven by social contexts and collaborative processes, based on our ability to communicate our presence, both virtual and physical, in symbolic ways. In light of the fact that social dynamics and unexpected uses of technology can inspire innovation,...[Read More]
Galaxy Fight: Universal Warriors is a 1995 arcade fighting game originally developed and published by Sunsoft for the Neo-Geo MVS arcades. It was Sunsoft's second fighting game after their 1994 Super Famicom spin-off of their Hebereke series, Sugoi Hebereke, as well as their first side-viewed 2D fighting game.
A year later in 1996, Sunsoft produced another 2D fighting game also for the Neo-Geo tit...[Read More]
192 pages , Penguin , 2001-06-01 Children's lives today are complex, stressful, and dangerous. Kids are overscheduled, come home to empty houses and neighborhoods where they don't know a soul, and in school, face violence-all too often from their peers. In Stopping at Every Lemonade Stand, James Vollbracht provides a blueprint for transforming our unstable and disconnect...[Read More]
32 pages , Video Game Revolution , 2019-08 To save the world, one must play video games. Sounds ridiculous, right? But in reality many people are looking to video games to tackle many of the world's problems. Take a closer look at the ways in which video games can help save the world.