608 pages , Johns Hopkins University Press , 1997 "This book will help students better grasp and understand the complex processes involved in making American defense policy. It will help them draw important lessons from our experiences during the Cold War while also providing them with a glimpse of many of the more important security challenges to come."--Brent Scowcroft...[Read More]
464 pages , MIT Press , 2010-08-13 An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact w...[Read More]
2018-09-11T07:00:00Z Afraid of the future? Don't be. When we're armed with the basic facts of climate, we can more easily spot the lies that the corrupt, corporate news media is trying to feed us. Some of those lies are huge.
This small book gives us everything the layman needs to know about climate science.
The warming alarmists attempt to frighten us with things ...[Read More]
664 pages , Apress , 2010-04-28 The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such ...[Read More]