256 pages , Harlequin , 2010-03-01 As soon as Sass Walker's high-powered heels hit the New Zealand ground, she knows she's out of her element. But cool and professional as any top New York lawyer should be, she's determined to get the local tree huggers onside with her company's proposed resort. Win this, and the brass ring is hers. Lose it, and, well, that's not an opti...[Read More]
224 pages , Macmillan International Higher Education , 2011-11-29 This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professi...[Read More]
326 pages , IGI Global , 2013-09-30 Social media and emerging internet technologies have expanded the ideas of marketing approaches. In particular, the phenomenon of the internet in China challenges the common perception of new media environments. Internet Mercenaries and Viral Marketing: The Case of Chinese Social Media presents case studies, textual analysis, media rev...[Read More]
450 pages , Technical Publications , 2008 Computer BasicsEvolution of computers, Generations of computers, Classification of computers, Applications of computers, Computer components of a computer system, Hardware, Software booting.Software, Programming and InternetProblem solving techniques, Program control structures, Programming paradigms, Programming languages, Gener...[Read More]
100 pages , GadChick Books , 2014-11-10 Congratulations on your purchase of what Sony Computer Entertainment touts as “the world’s most powerful gaming console,” the PlayStation 4! In its first year alone, the PlayStation 4 has already sold nearly 15 million units internationally and has been heralded by critics and consumers alike for its powerful hardware and new...[Read More]
5 pages , Teacher Created Materials , 2014-06-01 Fifth graders read a high-interest nonfiction article, strengthen comprehension skills by responding to follow-up questions, study a primary source document, and demonstrate critical-thinking skills through document-based questions.
46 pages , Evans Brothers , 2010-05-01 Gaming Technology explores the very latest developments in gaming technology and looks forward to possible advances that will enhance our gaming experience. It looks at the electronics behind games and their platforms, developments in graphics and sound, and ways in which we may play games in the future, for example virtual reality....[Read More]
89 pages , Xlibris Corporation , 2012-10-15 Games tend to bring people of all ages together in joyful ways, promoting interaction and camaraderie among participants. The Big Time Games Book contains 100 ideas that can energize and create these connections in your youth or young adult group. Choose from a variety of activity types, including active games, word games, mixe...[Read More]