304 pages , John Wiley & Sons , 2019-11-19 The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playin...[Read More]
300 pages , Hachette UK , 2009-12-01 The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game...a game ...[Read More]
200 pages , Games You Can Play in Your Hea , 2019-02-27 "Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.
310 pages , McFarland , 2014-01-10 In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror’s allure for gamers and the evolution of “survival” themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individual...[Read More]
201 pages , Basic Books (AZ) , 1983-11-23 Examines the psychological processes involved in playing video games, discusses behavior problems frequent players can develop, and compares video games to other fads of the past
70 pages , Maupin House Publishing, Inc. , 2013-01-01 Move beyond boring word drills and vocabulary quizzes with Active Word Play! The 31 engaging games and activities in Active Word Play encourage students in grades four and up to make new vocabulary words their own. As students actively work with words, the connections they make help them understand and retain the word...[Read More]
298 pages , Nova Publishers , 2001-01-01 The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side...[Read More]
mimeograph Words are all around us. But have you ever thought about how they function? Words not only represent things, but they also DO things. One of the best ways to learn more about words is to play with them. This book is a very brief introduction to what words are, the eight major functional categories words fall into, and how to begin playing games with words in every category.
164 pages , 2016-06 "The book that has helped millions of people understand the dynamics of relationships We all play games. In the workplace, in the bedroom, even when we are not aware of it. Every personal encounter is a mental contest, an opportunity to assert our will. Eric Berne's classic Games People Playis the most accessible and insightful book ever written about the psy...[Read More]