Virtua Fighter Kids is an installment in the Sega AM2 Virtua Fighter fighting game series. A super deformed version of Virtua Fighter 2, it was released in the arcade and on the Sega Saturn in 1996. Unlike Virtua Fighter 2, it was developed on the ST-V board.All the characters have big heads, and the music is at a faster pace. The gameplay itself is slightly tweaked from Virtua Fighter 2. The Satu...[Read More]
464 pages , W. W. Norton & Company , 2016-07-26 “A people’s history of the Olympics.”—New York Times Book Review A Boston Globe Best Book of the Year A Kirkus Reviews Best Nonfiction Book of the Year The Games is best-selling sportswriter David Goldblatt’s sweeping, definitive history of the modern Olympics. Goldblatt brilliantly traces their history from the r...[Read More]
2005-10-01T07:00:00Z Mycelium Running is a manual for the mycological rescue of the planet. That's right: growing more mushrooms may be the best thing we can do to save the environment, and in this groundbreaking text from mushroom expert Paul Stamets, you'll find out how.
The basic science goes like this: Microscopic cells called "mycelium"--the fruit of ...[Read More]
224 pages , Baker Books , 2013-01-15 Video games are big business, generating billions of dollars annually. The long-held stereotype of the gamer as a solitary teen hunched in front of his computer screen for hours is inconsistent with the current makeup of a diverse and vibrant gaming community. The rise of this cultural phenomenon raises a host of questions: Are some g...[Read More]
288 pages , Scholastic Canada , 2015-02-01 A chilling tale from one of Canada's best-known authors, Governor General's Award nominee Allan Stratton. Cameron and his mom have been on the run for five years. His father is hunting them. At least, that's what Cameron's been told. When they settle in an isolated farmhouse, Cameron starts to see and hear things that aren't pos...[Read More]
286 pages , 2015 The purpose of this study was to investigate the online game playing phenomenon and its effects on family, academic, and religious obligations among Muslim adolescents between the ages of 13 and 15 in the Gombak district, Selangor. This study was guided by three research questions, which were: (1) Why do students play online games? (2) What is the state of the o...[Read More]