176 pages , MIT Press , 2013-08-23 In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players -- as well as game designers, educators, and scholars -- a guide to how games work. De Koven's classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era o...[Read More]
202 pages , Parker , 1983 Fun, easy-to-supervise activities for youngsters. Includes dozens of movement games, 79 games that improve coordination, 116 games that develop team-sport skills, & vigorous games for limited spaces. K-8.
280 pages , Routledge , 2015-06-05 Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problemat...[Read More]
252 pages , 2012 The struggle between Russia and Great Britain over Central Asia in the nineteenth century was the original "great game." But in the past quarter century, a new "great game" has emerged, pitting America against a newly aggressive Russia and a resource-hungry China, all struggling for influence over the same region, now one of the most volatile areas in the world:...[Read More]
218 pages , CRC Press , 2016-04-19 This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time per...[Read More]
192 pages , 1996 "A comprehensive collection of new games and old favourites, including creative games, environment games, international games, Life games and games for people of limited mobility. Ready, set, go!"--Cover.
122 pages , 2019-06-14 Classic games Dot Grid Notebook Dot grid can be ideal as a guide for practicing handwriting and hand lettering, with the subtle guide allowing you to control the height and width of letters Perfectly sized at 6"x9" 120 page softcover bookbinding flexible Paperback
206 pages , University of Alberta , 2019-03-11 The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, physical education, music, design, and computer science collaborated to revise the tragic narrative of th...[Read More]
160 pages , Human Kinetics Publishers , 1996 Are you and your students or participants tired of the same old activities? Parachute Games will help you revitalize your programs and involve participants in exciting, easy-to-do activities. With 60 parachute games and 120 accompanying photos, it's a fresh source of ideas for elementary and middle school physical educators, r...[Read More]
504 pages , Routledge , 2009-04-01 In today’s fast-changing business environment, those firms that want to remain competitive must also be innovative. Innovation is not simply about developing new technologies into new products or services, but in many cases, finding new models for doing business in the face of change. It often entails changing the rules of the game. S...[Read More]
400 pages , NYU Press , 2019-03-26 Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, vide...[Read More]