392 pages , "O'Reilly Media, Inc." , 2004-07-23 Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your p...[Read More]
39 pages , 2009 Leaders and instructors in the Maneuver Captains Career Course (MCCC) at Fort Benning, Georgia, have had limited success using training games. Early efforts to provide the MCCC with training games resulted in mission scenarios that were broad in scope, but lacked depth and realistic functional effects, particularly those exhibited by computer-generated forces. In...[Read More]
156 pages , Packt Publishing Ltd , 2015-02-20 If you are an enthusiast who is not new to the field of game development but want to exercise the countless features of SFML and build 2D games with minimal effort, this is the book for you.
412 pages , NYU Press , 2007-06-01 We are all fans. Whether we log on to Web sites to scrutinize the latest plot turns in Lost, “stalk” our favorite celebrities on Gawker, attend gaming conventions, or simply wait with bated breath for the newest Harry Potter novel—each of us is a fan. Fandom extends beyond television and film to literature, opera, sports, and pop ...[Read More]
972 pages , New Riders , 2004 A guide to Java game programming techniques covers such topics as 2D and 3D graphics, sound, artificial intelligence, multi-player games, collision detection, game scripting and customizing keyboard and mouse controls.
200 pages , Simon and Schuster , 2017-05-02 In Minecraft’s infinite, expandable, interactive playground, players are free to create—or destroy—anything in the universe. But interactive play opens an entirely new way for players to experience the world of Minecraft, and this is the first gamer’s guide to tackle all the possibilities of Minecraft’s open platform,...[Read More]
220 pages , 2010 Building Blocks for Mobile Games is a client-server multiplayer game-building-framework for the App Inventor for Android platform. The Building Blocks for Mobile Games multiplayer framework includes an App Inventor component and a Game Server running on Google App Engine. The client-side-component packages the complexity of web service calls, data transfer and g...[Read More]
495 pages , Springer Science & Business Media , 2007-09-14 Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one ano...[Read More]
586 pages , Springer Science & Business Media , 2004-08-23 This book constitutes the refereed proceedings of the 26th Symposium of the German Association for Pattern Recognition, DAGM 2004, held in Tübingen, Germany in August/September 2004. The 22 revised papers and 48 revised poster papers presented were carefully reviewed and selected from 146 submissions. The papers...[Read More]
100 pages , 2010 The process of adding additional functionality to closed-source applications is generally not well known. This thesis covers the motivation, tools and design for extending a game with multiplayer functionality. The purpose of this thesis is to introduce the background concepts and methods needed towards implementing functionality changes within any application. ...[Read More]