Entertainment Computing - ICEC 2006 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings


Published in: Google Books > Computers > Multiplayer Games | Published on 30/Aug/2021 22:39

420 pages , Springer , 2006-10-01
This book constitutes the refereed proceedings of the 5th International Conference on Entertainment Computing, ICEC 2006. The 17 revised full papers, 17 revised short papers and 28 poster papers presented together with one keynote paper were carefully reviewed and selected. The papers are organized in topical sections on agents, cultural...[Read More]



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Alone


Published in: Google Books > Young Adult Fiction > Multiplayer Games | Published on 30/Aug/2021 19:33

288 pages , Sourcebooks, Inc. , 2017-11-07
This must-read for lovers of Stephen King's The Shining will leave readers breathless as Seda and her family find themselves at the mercy of a murderer in an isolated and snowbound hotel. Get ready for what Kirkus calls "A bloody, wonderfully creepy scare ride." When her mom inherits an old, crumbling mansion, Seda's almost exci...[Read More]



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Wicked Sisters


Published in: Google Books > Female friendship > Multiplayer Games | Published on 30/Aug/2021 14:10

51 pages , 2003
A humorous and acutely observed story of the friendship between four middle-aged women, refracted through their relationship to the late husband (Alec - a renowned intellectual and scientific genius) of one of them, Meridee. The once- university pals meet in the Blue Mountains at the house of Meridee after Alec's death. As the evening progresses, long buried secr...[Read More]



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The Art of Sea of Thieves


Published in: Google Books > Games & Activities > Multiplayer Games | Published on 30/Aug/2021 13:36

200 pages , Dark Horse Comics , 2018-03-27
A high-quality collectible art book featuring over 200 pages of behind-the-scenes content from the hotly anticipated, shared-world video game Sea of Thieves! With Rare's new high seas multiplayer adventure Sea of Thieves, players will crew up in search of fortune and glory on their quest to become pirate legends. Now, with The A...[Read More]



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Drawing Basics and Video Game Art Classic to Cutting-Edge Art Techniques for Winning Video Game Design


Published in: Google Books > Art > Multiplayer Games | Published on 30/Aug/2021 11:38

240 pages , Watson-Guptill , 2012-09-18
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id S...[Read More]



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Theory of Fun for Game Design


Published in: Google Books > Computers > Multiplayer Games | Published on 30/Aug/2021 11:06

300 pages , "O'Reilly Media, Inc." , 2013-11-08
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun a...[Read More]



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The Game Culture Reader


Published in: Google Books > Social Science > Multiplayer Games | Published on 30/Aug/2021 05:57

285 pages , Cambridge Scholars Publishing , 2014-07-18
In The Game Culture Reader, editors Jason C. Thompson and Marc A. Ouellette propose that Game Studies—that peculiar multi-, inter-, and trans-disciplinary field wherein international researchers from such diverse areas as rhetoric, computer science, literary studies, culture studies, psychology, media studies and s...[Read More]



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The Ballad of Songbirds and Snakes Journal


Published in: Google Books > Young Adult Fiction > Multiplayer Games | Published on 30/Aug/2021 05:38

192 pages , Scholastic Press , 2020-05-19
Journey back to Panem with this deluxe Ballad of Songbirds and Snakes writing journal! The world is catching fire again. The Ballad of Songbirds and Snakes will revisit the world of Panem sixty-four years before the events of The Hunger Games, starting on the morning of the reaping of the Tenth Hunger Games. This official Ballad ...[Read More]



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A Tour of C++


Published in: Google Books > Computers > Multiplayer Games | Published on 30/Aug/2021 05:16

192 pages , Addison-Wesley , 2013-09-16
The C++11 standard allows programmers to express ideas more clearly, simply, and directly, and to write faster, more efficient code. Bjarne Stroustrup, the designer and original implementer of C++, thoroughly covers the details of this language and its use in his definitive reference, The C++ Programming Language, Fourth Edition. I...[Read More]



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Game Theory through Examples


Published in: Google Books > Mathematics > Multiplayer Games | Published on 30/Aug/2021 03:38

287 pages , American Mathematical Soc. , 2014-12-31
Game Theory through Examples is a thorough introduction to elementary game theory, covering finite games with complete information. The core philosophy underlying this volume is that abstract concepts are best learned when encountered first (and repeatedly) in concrete settings. Thus, the essential ideas of game theory ...[Read More]



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Gower Handbook of Project Management


Published in: Google Books > Business & Economics > Multiplayer Games | Published on 30/Aug/2021 02:39

580 pages , Routledge , 2016-04-22
This Handbook was the first APM Body of Knowledge Approved title for the Association for Project Management. Over the course of five editions, Gower Handbook of Project Management has become the definitive desk reference for project management practitioners. The Handbook gives an introduction to, and overview of, the essential knowledge...[Read More]



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Game Programming in C++ Creating 3D Games


Published in: Google Books > Computers > Multiplayer Games | Published on 30/Aug/2021 02:32

99998 pages , Addison-Wesley Professional , 2018-03-06
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programm...[Read More]



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