Princeton University Press , 2019-03-12 From a pioneer in experimental economics, an expanded and updated edition of a textbook that brings economic experiments into the classroom Economics is rapidly becoming a more experimental science, and the best way to convey insights from this research is to engage students in classroom simulations that motivate subsequent discussions and...[Read More]
336 pages , Random House , 2007-01-02 NEW YORK TIMES BESTSELLER • The instant classic about why some ideas thrive, why others die, and how to improve your idea’s chances—essential reading in the “fake news” era. Mark Twain once observed, “A lie can get halfway around the world before the truth can even get its boots on.” His observation rings true: Urban le...[Read More]
421 pages , Springer , 2016-08-25 This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are...[Read More]
113 pages , Independently Published , 2017-01-20 It's time to make both teaching English and learning English fun and engaging again. Be a successful and effective teacher with ESL Classroom Games, a book that is jam-packed with 180 challenging English language games and activities. ________________________________ The book features a wide variety of reading, writing, sp...[Read More]
Chase H.Q. (????H.Q., "Chase Headquarters") is a 1988 arcade racing game, released by Taito. It is sometimes seen as a spiritual successor to Taito's earlier Full Throttle. The player assumes the role of a police officer named Tony Gibson, member of the "Chase Special Investigation Department." Along with his partner, Raymond Broady, he must stop fleeing criminals in high-speed pursuits in a black...[Read More]
24 pages , Speedy Publishing LLC , 2013-09-10 You've probably heard the saying that as you get older, you starting becoming more forgetful and your brain just doesn't function as well as it used to in your prime. Well, that eventuality can be slowed down in a fun way that most people enjoy which is figuring out or solving puzzles. "Brain and Memory Games: 70 Fun Puzzles ...[Read More]
144 pages , Bob Swope, Jacobob Press , 2011-02-21 A practical handbook for youth Field Hockey coaches, this edition contains a total of 217 drills, techniques, plays, and games, complete with illustrated diagrams and a short explanation of how each one works. All are numbered for easy reference between coaches.