282 pages , Taylor & Francis , 2010 Computer games are big business - tens of billions of dollars are spent annually by the worldwide video games market. The cost of producing video games has ballooned to beyond 20 million dollars in many cases, and team sizes are quickly growing past 100 team members. At the center of this storm is the producer - one person who transfor...[Read More]
176 pages , Jessica Kingsley Publishers , 2008-08-15 Featuring a wealth of familiar and easy-to-learn games, this practical handbook is designed to foster successful social strategies for children aged 5-12, and will help adults to understand and reflect constructively on children's social skills. The book covers the theory behind the games in accessible language, and in...[Read More]
128 pages , Wood 'N' Barnes Publishing , 2003-11 A collection of games and activities that generate discussion and impart skills and values, regardless of whether the facilitator includes the optional spiritual concepts. Each activity contains the necessary components to appropriately facilitate it, including objectives, needs, procedures, and processing questions.
532 pages , Macmillan , 2009 This book on game theory introduces and develops the key concepts with a minimum of mathematics. Students are presented with empirical evidence, anecdotes and strategic situations to help them apply theory and gain a genuine insight into human behaviour. The book provides a diverse collection of examples and scenarios from history, literature...[Read More]
Games We Should Play in School A Revealing Analysis of the Social Forces in the Classroom and what to Do about Them : a Proven Social Skills Curriculum that Includes Over 75 Interactive, Fun Social Games
103 pages , Front Row Experience , 1985 This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually...[Read More]
70 pages , Courier Corporation , 1993-01-01 16 entertaining diversions for players of all ages, with clear instructions and illustrations for playing Boxes, Hangman, Three-Dimensional Noughts and Crosses (a version of Tic-Tac-Toe) and more.