328 pages , Springer Science & Business Media , 2007-08-15 This book systematically presents the main solutions of cooperative games: the core, bargaining set, kernel, nucleolus, and the Shapley value of TU games as well as the core, the Shapley value, and the ordinal bargaining set of NTU games. The authors devote a separate chapter to each solution, wherein they study ...[Read More]
408 pages , Princeton University Press , 1953-03-21 These two new collections, numbers 28 and 29 respectively in the Annals of Mathematics Studies, continue the high standard set by the earlier Annals Studies 20 and 24 by bringing together important contributions to the theories of games and of nonlinear differential equations.
144 pages , The Ilex Press Ltd , 2004 Reviewing the genre that most meticulously evokes a parallel life for the gamesplayer, this book looks at the conventions that underlie role-play games - the threat of evil, the archetypal playground of the 'sword-and-sorcery' setting, and so on.
280 pages , Transaction Publishers , 2011-12-31 The technological revolution in the social sciences made available a set of research tools and data manipulation techniques that permit the study of complex social processes previously inaccessible or not amenable to our observational powers. One important set of tools took the generic title "experimental games," which were...[Read More]
112 pages , 2020-01-15 video game book / Game Journal / Diary /A Journal for video game lovers / greeting card idea as a present! This journal is 6 x 9 inches in size with 110 blank lined pages for writing down thoughts, notes, ideas, or even sketching.
408 pages , Princeton University Press , 2017-09-05 The history of mathematics is filled with major breakthroughs resulting from solutions to recreational problems. Problems of interest to gamblers led to the modern theory of probability, for example, and surreal numbers were inspired by the game of Go. Yet even with such groundbreaking findings and a wealth of popular-l...[Read More]
79 pages , SAGE Publications, Incorporated , 1998-05-26 Game theory, particularly the use of repeated games, N-person games, and incomplete information games have been popular research techniques in political science, sociology and management, but difficult for new social researchers to use until now. This book aims makes these topics accessible to all social scientists....[Read More]