704 pages , John Wiley & Sons , 2014-02-05 Using an evidence-based approach and case studies from a wide range of life domains, Interventions and Policies to Enhance Wellbeing examines the most successful existing strategies to promote wellbeing and mental health. Discusses the results of the latest research in the science of wellbeing and their implications for improved...[Read More]
346 pages , McGraw Hill Professional , 2003-06-09 Discusses the foundations of game design and each stage of the development process, and provides interviews with industry experts, case studies, and advice on getting into the gaming industry.
620 pages , Transaction Publishers , 1994-12-31 In this fundamental analysis, Rapoport asks: Why do we have wars? Doesn't humanity always seem on the verge of self-annihilation? Is there something in human genetic structure that makes people want to kill each other? Perhaps this impulse is a matter of good versus evil, or just plain human nature. Rapoport moves beyond cl...[Read More]
144 pages , Lulu.com , 2006-04-01 Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face....[Read More]
407 pages , Houghton Mifflin Harcourt , 2002 Offers numerous lists of fun, factual, and trivial issues, such as discontinued ice cream flavors and most popular websites for kids, along with "netiquette" tips, helpful references, and more. Original.
208 pages , Watson-Guptill , 2014-12-02 UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a compr...[Read More]
32 pages , 2019-08 You don't need to be pro boxer, wrestler, or MMA fighter in real life to make big money in the ring. With plenty of practice, quick reflexes, and creative moves, players of Super Smash Bros., Street Fighter, and other fighting games can hit the big-time on the esports scene. Championship titles, fame, and huge cash prizes await the very best players. But it ta...[Read More]
279 pages , Scholastic Inc. , 2009-03-01 When he gets in trouble with the police, Freedom Smith, a rogue Gypsy boy, agrees to go undercover to expose a high-tech fight club that uses street children in drug-manipulated death-matches. Reprint.
144 pages , Bradygames , 1995 Fighting Games are the most popular type of video game. This book will include 10 to 14 of the hottest fighting games on the market, including Mortal Kombat III, Killer Instinct, Virtua Fighter 2, Street Fighter: The Movie, Primal Rage, FX Fighter, and many more. It covers all the moves for all the characters in each game, and focuses more o...[Read More]
456 pages , Routledge , 2008-11-19 The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are...[Read More]