0 pages , Usborne Books , 2006-08 Snap is an easy and fun game which is a great way for young children to develop important matching and reading skills. This title includes several colourful cards. Match as many pirate and fairy characters as you can to win the game.
374 pages , Springer , 2011-12-03 This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volu...[Read More]
0 pages , Take Me Through the Bible Take , 1997-03 Test your detective skills! Crack secret codes, find hidden words, follow mazes, and unscramble mysterious clues to discover some truly awesome Bible messages. You and your friends will be amazed to find out what God has to say to you--not your parents, not your aunts or uncles, not your dogs--you! With 100 mind-benders,...[Read More]
254 pages , Workman Publishing , 2012-03-14 Math rocks! At least it does in the gifted hands of Sean Connolly, who blends middle school math with fantasy to create an exciting adventure in problem-solving. These word problems are perilous, do-or-die scenarios of blood-sucking vampires (How many months would it take a single vampire to completely take over a town of 500,0...[Read More]
1551 pages , IGI Global , 2021-03-19 Whether it is earning a GED, a particular skill, or technical topic for a career, taking classes of interest, or even returning to begin a degree program or completing it, adult learning encompasses those beyond the traditional university age seeking out education. This type of education could be considered non-traditional as it goes ...[Read More]
0 pages , Information Science Reference , 2018-08-17 "This book provides emerging research on the modern effects of media on cultures, individuals, and groups. While highlighting a range of topics such as social media use and marketing, media influence, and communication technology, this book explores how these advancements shape and further the global society"--
286 pages , Paragon House Publishers , 2006-02-14 Argues that video and computer games prepare today's children for success by teaching such critical skills as collaboration, prudent risk taking, strategy formulation, and ethical decision-making.
0 pages , IGI Global , 2011 Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizati...[Read More]