Children's Perception of Learning with Educational Games Using IPod Touches


Published in: Google Books > > Educational Games | Published on 03/Mar/2020 03:28

85 pages , 2011
The use of computer games on mobile devices in schools for learning is still relatively new and is constantly evolving. The successful integration of this emerging technology into education requires a longitudinal study into how they are being perceived by learners and teachers. Finding out what works well with children in the terms of technology and pedagogy wil...[Read More]



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Games and Learning Alliance 6th International Conference, GALA 2017, Lisbon, Portugal, December 5–7, 2017, Proceedings


Published in: Google Books > Computers > Educational Games | Published on 03/Mar/2020 00:53

266 pages , Springer , 2017-11-28
This book constitutes the refereed proceedings of the 6th International Conference on Games and Learning Alliance, GALA 2017, held in Lisbon, Portugal, in December 2017. The 16 revised regular papers presented together with 6 poster papers were carefully reviewed and selected from 45 submissions. The papers cover topics such as games in ...[Read More]



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K-12 Education: Concepts, Methodologies, Tools, and Applications Concepts, Methodologies, Tools, and Applications


Published in: Google Books > Education > Educational Games | Published on 02/Mar/2020 22:22

1837 pages , IGI Global , 2013-09-30
Primary and Secondary education is a formative time for young students. Lessons learned before the rigors of higher education help to inform learners’ future successes, and the increasing prevalence of learning tools and technologies can both help and hinder students in their endeavors. K-12 Education: Concepts, Methodologies, Tools...[Read More]



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HCI and Usability for Education and Work 4th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2008, Graz, Austria, November 20-21, 2008, Proceedings


Published in: Google Books > Computers > Educational Games | Published on 02/Mar/2020 21:33

488 pages , Springer Science & Business Media , 2008-11-13
The Workgroup Human–Computer Interaction & Usability Engineering (HCI&UE) of the Austrian Computer Society (OCG) serves as a platform for interdisciplinary - change, research and development. While human–computer interaction (HCI) tra- tionally brings together psychologists and computer scientists, usability ...[Read More]



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VR, Simulations and Serious Games for Education


Published in: Google Books > Computers > Educational Games | Published on 02/Mar/2020 19:40

128 pages , Springer , 2018-10-10
This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Ind...[Read More]



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Education in Computer Generated Environments


Published in: Google Books > Education > Educational Games | Published on 02/Mar/2020 19:02

172 pages , Routledge , 2013-10-15
This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways these technologies transform the relationship between knowledge and learning, and between teachers and students. It argues that these technologies and practices have the potential to refocus on the hum...[Read More]



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Identity Games Globalization and the Transformation of Media Cultures in the New Europe


Published in: Google Books > Political Science > Educational Games | Published on 02/Mar/2020 18:54

257 pages , MIT Press , 2009
An examination of the unique, hybrid media practices generated by Eastern Europe'saccelerated transition from late communism to late capitalism.



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ESL Classroom Games 180 Educational Games and Activities for Teaching ESL/EFL Students


Published in: Google Books > > Educational Games | Published on 02/Mar/2020 14:56

113 pages , Independently Published , 2017-01-20
It's time to make both teaching English and learning English fun and engaging again. Be a successful and effective teacher with ESL Classroom Games, a book that is jam-packed with 180 challenging English language games and activities. ________________________________ The book features a wide variety of reading, writing, sp...[Read More]



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LANGUAGE ATTRITION AND EDUCATIONAL TECHNOLOGIES


Published in: Google Books > Foreign Language Study > Educational Games | Published on 02/Mar/2020 14:33

256 pages , American Academic Press , 2014-06-12
Starting from studies on language attrition, this book goes deeper into the area of educational technologies. Considering that language attrition might be a reverse process of language acquisition, proper use of educational technologies could promote language acquisition but slow down or diminish language attrition. This b...[Read More]



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Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions Emerging Concepts and Future Directions


Published in: Google Books > Education > Educational Games | Published on 02/Mar/2020 14:23

430 pages , IGI Global , 2010-03-31
"This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by publisher.



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MSc Thesis: Educational Games for Teaching Computer Science


Published in: Google Books > > Educational Games | Published on 02/Mar/2020 14:19

148 pages , 2019-02-24
Much work has done on teaching Computer Science by having students program games, but little has been done on teaching Computer Science by having the students learn from playing educational games. The current work in this field does not seem to be particularly cohesive, so there is no clear idea of what has already been done, and what works. The focus of t...[Read More]



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Games for Learning Ten Minutes a Day to Help Your Child Do Well in School--from Kindergarten to Third Grade


Published in: Google Books > Games > Educational Games | Published on 02/Mar/2020 11:45

251 pages , Farrar Straus & Giroux , 1991
Offers more than seventy entertaining and educational games designed to help children master important areas of the school curriculum



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