Careers in Computer Gaming


Published in: Google Books > Computers > Fighting Games | Published on 28/Sep/2020 21:10

64 pages , ReadHowYouWant.com , 2008-10-13
Computer games are more popular and accessible than ever and, as computer technology advances, computer games have become more challenging, engaging, and addictive to millions of gamers across the country. That opens up a wide range of career opportunities, especially gamers. In this easy-to-follow and informative career guide, ...[Read More]



Shared by   |   Permalink



Unity Android Game Development by Example Beginner's Guide


Published in: Google Books > Computers > Fighting Games | Published on 28/Sep/2020 12:49

320 pages , Packt Publishing Ltd , 2013-12-20
Unity Android Game Development by Example Beginner's Guide consists of different game application examples. No prior experience with programming, Android, or Unity is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners to Unity.Great for ...[Read More]



Shared by   |   Permalink



Advanced 3D Game Programming with DirectX 10.0


Published in: Google Books > Computers > Fighting Games | Published on 28/Sep/2020 06:27

Jones & Bartlett Publishers , 2010-11-30
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.



Shared by   |   Permalink



Game AI Pro 3 Collected Wisdom of Game AI Professionals


Published in: Google Books > Computers > Free Games | Published on 21/Sep/2020 07:34

514 pages , CRC Press , 2017-07-12
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be a...[Read More]



Shared by   |   Permalink



My Kindle Fire


Published in: Google Books > Computers > Free Games | Published on 21/Sep/2020 03:32

352 pages , Que Publishing , 2012-11-29
My Kindle Fire HD Step-by-step instructions with callouts to Amazon Kindle Fire HD photos that show you exactly what to do Help when you run in to Amazon Kindle Fire problems or limitations Tips and Notes to help you get the most from your Amazon Kindle Fire Full-color, step-by-step tasks walk you through getting and keeping Your A...[Read More]



Shared by   |   Permalink



Slackermedia


Published in: Google Books > Computers > Free Games | Published on 20/Sep/2020 17:52

316 pages , Lulu.com , 2012-09-01
Learn how to build your own multimedia workstation, and how to use it! Slackermedia is a multimedia guidebook for people looking to get away from operating systems that tell them what they can or can't do in their art. But it doesn't stop there! In this volume, you'll find detailed guides on the most important multimedia applications on ...[Read More]



Shared by   |   Permalink



Virtual Worlds, Real Libraries Librarians and Educators in Second Life and Other Multi-user Virtual Environments


Published in: Google Books > Computers > Kids Safe Games | Published on 13/Sep/2020 16:49

234 pages , Information Today, Inc. , 2008
"Virtual Worlds, Real Libraries is designed to help librarians and educators recognize the potential of multi-user virtual environments (MUVEs) and consider ways to get involved as they proliferate. Lori Bell, Rhonda B. Trueman, and 24 contributors describe innovative projects in Second Life and other virtual worlds, and demonst...[Read More]



Shared by   |   Permalink



Families at Play Connecting and Learning Through Video Games


Published in: Google Books > Computers > Play Games | Published on 07/Sep/2020 22:43

216 pages , MIT Press , 2018-01-26
A new perspective on games and families -- Strengthening family relations -- Family learning and video games -- Understanding oneself, each other, and the world -- Developing a learning culture through gaming -- Designing for intergenerational play



Shared by   |   Permalink



Doing Things with Games Social Impact Through Play


Published in: Google Books > Computers > Play Games | Published on 07/Sep/2020 19:41

254 pages , CRC Press , 2019-07-01
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide...[Read More]



Shared by   |   Permalink



Critical Play Radical Game Design


Published in: Google Books > Computers > Play Games | Published on 07/Sep/2020 19:31

362 pages , MIT Press , 2009-08-07
An examination of subversive games—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptua...[Read More]



Shared by   |   Permalink



Communities of Play Emergent Cultures in Multiplayer Games and Virtual Worlds


Published in: Google Books > COMPUTERS > Play Games | Published on 07/Sep/2020 03:41

343 pages , 2011-09-30
Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in the...[Read More]



Shared by   |   Permalink



Theory of Fun for Game Design


Published in: Google Books > Computers > Fun Games | Published on 25/Aug/2020 01:49

256 pages , "O'Reilly Media, Inc." , 2004-11-06
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, ...[Read More]



Shared by   |   Permalink






    Spread the love!
   Share on Facebook now