Game AI in 2D Racing Games


Published in: Google Books > Artificial intelligence > Racing Games | Published on 24/Jan/2019 23:21

188 pages , 2005
The aim of this thesis is to develop a 2D racing game engine, which can simulate the computer car as a more human driver like behaviour. By introducing a Fuzzy-Neuro System in the game engine, the computer cars are capable of learning how to make turns faster and faster and improve performance with each lap. Each of the computer-controlled cars can build up its ...[Read More]



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