Intelligent Systems Design and Applications 20th International Conference on Intelligent Systems Design and Applications (ISDA 2020) held December 12-15, 2020
1419 pages , Springer Nature , 2021-06-02 This book highlights recent research on intelligent systems and nature-inspired computing. It presents 130 selected papers from the 19th International Conference on Intelligent Systems Design and Applications (ISDA 2020), which was held online. The ISDA is a premier conference in the field of computational intelligence, and the l...[Read More]
0 pages , 2022 Kooperatives Abenteuer in drei Kapiteln mit einer Spieldauer von etwa 60-120 Minuten je Kapitel. Die Spieler untersuchen Gegenst?nde, verfolgen Spuren, treffen Entscheidungen und l?sen R?tsel im Team. Dabei kann man die Abenteuer im Abenteuerbuch selber lesen oder sie sich mittels der kostenlosen App vorlesen lassen. Die Regeln sind einsteigerfreundlich und man ka...[Read More]
180 pages , Zondervan , 1997 Nearly 400 more wild, creative games for guaranteed fun! - Baseball and Kickball Games . . . The national pastime is hereby turned on its ear by more nutty variations than you can shake a Louisville Slugger at. Plus other diamond games, like kickball. - Swimming Pool and Lake Games . . . Whether your water is a pond, pool, or Puget Sound, we'...[Read More]
747 pages , Apress , 2013-01-28 Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaSc...[Read More]
248 pages , Bloomsbury Publishing , 2019-07-25 Ephemeral Media explores the practices, strategies and textual forms helping producers negotiate a fast-paced mediascape. Examining dynamics of brevity and evanescence in the television and new media environment, this book provides a new perspective on the transitory, and transitional, nature of screen culture in the early t...[Read More]
31 pages , Little Brown , 1990 Provides a series of board, matching, chase, identification, and alphabet games involving the famous boy reporter, Tintin
233 pages , New World Library , 2007 By their very nature, horses are mythic creatures that represent the human journey at its greatest. In her book, therapeutic-riding instructor Broersma invites readers on an experiential journey of transformation through these amazing animals.
282 pages , Human Kinetics , 2022-04-13 "This book helps educators who use the outdoors as a learning setting. It presents teaching methods for people who teach in schools, nature centers, adventure centers, camps, environmental learning centers, government agencies, and universities. These methods apply to many subject areas such as physical education, science education...[Read More]
0 pages , Prima Games , 2001-09 This guide covers both Cobi's Journey and Tara's Adventure--two distinct games with terrific linking capabilities. This guide gives readers stats and info about all the monsters, locations to collect Magic Keys, a complete walkthrough with maps of all areas in both games, and essential info on linking up the two games for the ultimate expe...[Read More]
439 pages , MIT Press , 2015-05-01 The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this crypti...[Read More]
316 pages , IGI Global , 2016-01-28 For decades we have witnessed the emergence of a media age of illusion that is based on the principles of physics—the multidimensionality, immateriality, and non-locality of the unified field of energy and information—as a virtual reality. As a result, a new paradigm shift has reframed the cognitive unconscious of individuals and c...[Read More]