106 pages , 2020-06-04 Pirate Treasure Scavenger Hunts - So Much FUN! Keep The Kids Active And Away From The Screen. Filled with Indoor and Outdoor Scavenger Hunts. Daylight and Night Hunts. Use At Home, At The Park or Camping. Plus, Pirate Yoga Exercises, Coloring Pages And Mazes. Make Your Own Treasure Map and Wanted Posters. Make Up Your Own Pirate Name and Costume. Treasure ...[Read More]
144 pages , Quarry Books , 2018-12-18 Creative Coding in Python presents over 30 creative projects that teach kids how to code in the easy and intuitive programming language, Python. Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming la...[Read More]
196 pages , 2008 Annotation An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with ...[Read More]
48 pages , The Rosen Publishing Group, Inc , 2011-12-15 Blogs: Finding Your Voice, Finding Your Audience Foursquare and Other Location-Based Services: Checking In, Staying Safe & Being Savvy Gaming: Playing Safe and Playing Smart Google and You: Maximizing Your Google Experience Twitter and Microblogging: Instant Communication with 140 Characters or Less Wikipedia, 3.5 M...[Read More]
160 pages , National Geographic Books , 2015 Explores the most adventurous places on Earth, extreme plants and animals, crazy weather, and outrageous landforms.
Unbound Publishing , 2019-11-14 Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Ha...[Read More]
506 pages , Pragmatic Bookshelf , 2021-04-13 Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the b...[Read More]
560 pages , Que Publishing , 2015-10-30 Based on the best-selling My iPad book, My iPad for Seniors helps you quickly get started with iOS 9 on your iPad, and use its features to look up information and perform day-to-day activities from anywhere, any time. Covers iOS 9 for all models of iPad Air, iPad mini, iPad Pro, iPad 3rd/4th generation, and iPad 2 March 21, 2016 Up...[Read More]
48 pages , Asterix , 2004-07-22 The athletes of the ancient world assemble in Athens for the Olympic Games. Asterix and the Gauls enter too, but they're due for a setback. As an artificial stimulant, magic potion is banned. Can our friends win at the Games without it? And what's the special ingredient of the other potion, the one in the cauldron in the shed with the door...[Read More]
302 pages , CRC Press , 2021-07 This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into de...[Read More]