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202 pages , University of Iowa Press , 2014-11-01 What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainst...[Read More]
320 pages , Insight Editions , 2019-05-28 Go behind the scenes of HBO’s global television phenomenon with Game of Thrones: The Storyboards—an official collection featuring striking storyboard art. The official collection of behind the scenes storyboard art from HBO’s landmark TV show Game of Thrones. Learn how lead storyboard artist William Simpson helped the show ...[Read More]
160 pages , A&C Black , 2012-12-06 Rethinking Gender and Sexuality in Childhood explores gender and sexuality in children's lives, from early childhood through adolescence, bringing together key inter-disciplinary perspectives. Kane explores how childhood gender and sexuality are constructed, resisted, and refined within children's peer cultures, within social instit...[Read More]
Ranking 10 best local multiplayer games for Android so you can shoot your friends or team up using local wifi (LAN) or hotspot - enjoy! ?Help Android ...
152 pages , Springer , 2015-04-20 This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct applications of serious games. With advances...[Read More]
412 pages , NYU Press , 2007-06-01 We are all fans. Whether we log on to Web sites to scrutinize the latest plot turns in Lost, “stalk” our favorite celebrities on Gawker, attend gaming conventions, or simply wait with bated breath for the newest Harry Potter novel—each of us is a fan. Fandom extends beyond television and film to literature, opera, sports, and pop ...[Read More]
256 pages , Simon and Schuster , 2011-10-11 “There are at least two kinds of games,” states James Carse as he begins this extraordinary book. “One could be called finite; the other infinite.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is ...[Read More]