The Age of Wood , Roland Ennos


Published in: itune > History,Books,Nonfiction,Social Science,Anthropology,World > Action Games | Published on 28/Dec/2020 17:26

2020-12-01T08:00:00Z
A groundbreaking examination of the role that wood and trees have played in our global ecosystem--including human evolution and the rise and fall of empires--in the bestselling tradition of Yuval Harari's Sapiens and Mark Kurlansky's Salt.

As the dominant species on Earth, humans have made astonishing progress since our ancestors came...[Read More]



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The man who planted trees , Giono Jean


Published in: itune > Ecology,Books,Science & Nature > Action Games | Published on 28/Dec/2020 10:13

2020-08-16T07:00:00Z
- For the character of a human to reveal truly exceptional qualities, one needs to have the good fortune of being able to observe his actions over many years. If his actions are free of all egotism, if his guiding principle is unequalled generosity, if it is absolutely certain that no reward was sought anywhere and his ideas have left a visible impression on the wor...[Read More]



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Fueling Culture , Imre Szeman, Jennifer Wenzel & Patricia Yaeger


Published in: itune > Ecology,Books,Science & Nature,Politics & Current Events,Fiction & Literature,Literary Criticism,Life Sciences > Action Games | Published on 28/Dec/2020 07:13

2017-02-01T08:00:00Z
How has our relation to energy changed over time? What differences do particular energy sources make to human values, politics, and imagination? How have transitions from one energy source to another--from wood to coal, or from oil to solar to whatever comes next--transformed culture and society? What are the implications of uneven access to energy in the past, pres...[Read More]



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Save the Planet: Reduce, Reuse, and Recycle , My Ebook Publishing House


Published in: itune > Ecology,Books,Science & Nature,Life Sciences > Action Games | Published on 28/Dec/2020 04:16

2017-10-17T07:00:00Z
You ?lw??? h??r th? m?tt? "reduce, r?u??, r????l?!" but d? you really kn?w wh?t it m??n?? S? m?n? thing? ??n influ?n?? h?w, why, when, ?r wh?r? you r????l?, in?luding where ??u liv? and how ??u liv?, wh?r? you work and how ??u work, ?nd much m?r?. Y?u ?h?uld kn?w th? ?r???r elements ?f r?du?ing your resource consumption, r?u?ing what ??u ??n, ?nd recycling products ...[Read More]



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Critical Skills for Environmental Professionals , Jennifer Pontius & Alan McIntosh


Published in: itune > Environment,Books,Science & Nature,Ecology,Nonfiction,Social Science > Action Games | Published on 27/Dec/2020 21:13

2019-12-20T08:00:00Z
This textbook focuses on a set of skills-based learning outcomes common among undergraduate environmental programs. It covers critical scientific skills and ways of thinking that bridge the gap between the knowledge-based content of introductory environmental textbooks and the professional skills students of the environment need to succeed in both their academic pro...[Read More]



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The Future We Choose , Christiana Figueres & Tom Rivett-Carnac


Published in: itune > Science & Nature,Books,Politics & Current Events,Public Administration,Political Science > Action Games | Published on 27/Dec/2020 18:45

2020-02-25T08:00:00Z
Climate change: it is arguably the most urgent and consequential issue humankind has ever faced. How we address it in the next thirty years will determine the kind of world we will live in and will bequeath to our children and to theirs.

In The Future We Choose, Christiana Figueres and Tom Rivett-Carnac--who led negotiations for the United N...[Read More]



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Gamify Your Classroom A Field Guide to Game-Based Learning - Revised Edition


Published in: Google Books > Education > Action Games | Published on 26/Oct/2020 22:54

Peter Lang Incorporated, International Academic Publishers , 2017-02-28
This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, i...[Read More]



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Trapped in a Video Game


Published in: Google Books > Juvenile Fiction > Action Games | Published on 26/Oct/2020 20:18

144 pages , Andrews McMeel Publishing , 2018-04-10
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure be...[Read More]



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The Running Man


Published in: Google Books > Fiction > Action Games | Published on 26/Oct/2020 18:48

432 pages , Simon and Schuster , 2016-03-08
"With an Introduction by the author, 'The Importance of Being Bachman'."



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Critical Role: Vox Machina Origins Volume II


Published in: Google Books > Comics & Graphic Novels > Action Games | Published on 26/Oct/2020 16:25

152 pages , Dark Horse Comics , 2020-08-18
The unlikely heroes of Vox Machina are back in action! Join familiar faces from Critical Role's smash-hit first campaign as their escapades in Stilben lead them toward new adventure--and a dire threat to Grog when he goes missing in the night. Tracking him down will see the party lose one member, gain another, and reveal parts o...[Read More]



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Ben & Jerry's Homemade Ice Cream & Dessert Book


Published in: Google Books > Cooking > Action Games | Published on 26/Oct/2020 14:11

128 pages , Workman Publishing , 2012-02-01
With little skill, surprisingly few ingredients, and even the most unsophisticated of ice-cream makers, you can make the scrumptious ice creams that have made Ben & Jerry's an American legend. Ben & Jerry's Homemade Ice Cream & Dessert Book tells fans the story behind the company and the two men who built it-from their first me...[Read More]



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Trigger Happy


Published in: Google Books > Games & Activities > Action Games | Published on 26/Oct/2020 13:37

999 pages , Simon and Schuster , 2011-11-07
The Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the si...[Read More]



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