420 pages , 1948 America's most noted guide, hunter and gun expert shares his vast knowledge of hunting methods and equipment, his keen insight into natural history and the fruits of his many exciting and revealing experiences in the wilds of North America.
319 pages , Chicken House , 2014-09-04 Twins Mika and Ellie live in a future behind a wall, safe from the plague animals that live beyond. Or so they've been told. When one of them disappears, and the other is caught in a sinister game, they begin to discover that their world is built on lies ...
214 pages , Contemporary Books , 1992 Written for both players and coaches at all competitive levels, this volume presents drills for developing and improving game action skills. All drills are illustrated with easy-to-follow diagrams and focus on team play, providing information that can improve any team's win-loss record. A must for participants at all levels of play! ...[Read More]
692 pages , SAGE Publications, Incorporated , 1980-03 This is the fullest guide to available games and simulations for use in business and education. There are over 1,400 separate entries -- about half of them new to this edition -- giving each game's name, copyright, manufacturer, price, age and number of players, together with a full description. Twenty four essays eva...[Read More]
140 pages , OR Books , 2013-05-01 Banksy, the Yes Men, Gandhi, Starhawk: the accumulated wisdom of decades of creative protest is now in the hands of the next generation of change-makers, thanks to Beautiful Trouble. Sophisticated enough for veteran activists, accessible enough for newbies, this compact pocket edition of the bestselling Beautiful Trouble is a book thatâ€...[Read More]
144 pages , Bloomsbury Publishing , 2021-01-21 After the historic D-Day landings comes the fight to liberate France and the rest of Occupied Europe. This campaign book focuses on the push inland from the Commonwealth beaches of Gold, Sword, and Juno culminating with the battle for Caen and the Falaise Pocket. Containing new scenarios, Theatre Selectors, and units, includ...[Read More]
346 pages , 2011-07-01 "X PLAY NATION of Action Sports Game Changers is an 'explanation' of how game changing innovators in youth marketing built leading action sports brands with creative lifestyle marketing and new media. And, how they're doing it again in motorsports and off-road."--P. 4 of cover.
89 pages , Prima Games , 1996 The realm of Quake lies on shaky ground, but in this book you'll find everything you need to restore order in a world gone violently wrong: Detailed maps for each mission Killer strategies for every foe Blow-by-blow walkthroughs Deathmatch tactics devoid of mercy Pirates of science have taken the planet hostage. If the earth has any hope at ...[Read More]
567 pages , 2011 Lt;lt;P style="MARGIN: 0px"gt;gt;lt;lt;Bgt;gt;Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"! lt;lt;/Bgt;gt;lt;lt;/Pgt;gt; lt;lt;P style="MARGIN: 0px"gt;gt; lt;lt;/Pgt;gt; lt;lt;LIgt;gt;Highly-rated ActionScript tutorial, now with seven new 3D and card games! lt;lt;LIgt;gt;Code and techniques easily adapt...[Read More]
352 pages , Oxford University Press, USA , 2015 Transnational Cooperation: An Issue-Based Approach presents an analysis of transnational cooperation or collective action that stresses basic concepts and intuition. Throughout the book, authors Clint Peinhardt and Todd Sandler identify factors that facilitate and/or inhibit such cooperation. The first four chapters lay the...[Read More]