256 pages , Packt Pub Limited , 2013 Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C++ and you're looking to make great games from the ground up, then this book is perfect for you.
248 pages , Kings Road Publishing , 2012-07-27 A is for...Action Scenes. The Hunger Game trilogy is full of nail-biting action and tense battle scenes. B is for...Bestselling Books. The Hunger Games and Catching Fire, the first two books in the series, were each New York Times bestsellers, and Mockingjay topped all US bestseller lists. C is for...Suzanne Collins, the aut...[Read More]
130 pages , Paulist Press , 2003 "Bernard Lonergan's insight, one of the great philosophical works of the twentieth century, is a challenging book for any reader. Bernard Lonergan: An Introductory Guide to Insight provides readers with a first reading guide, emphasizing what is truly essential and central to Lonergan's work. It allows readers to make their way through a ...[Read More]
352 pages , McGraw Hill Professional , 2003-06-09 Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is ...[Read More]
126 pages , 2019 "Go Gaming! is the all-new essential guide to mobile gaming, packed full of the biggest and best games the platform has to offer. We've got every type of game covered--from battle royales, explosive action games, and brain-teasing puzzlers to epic adventures and fast-paced platformers--so dive in and discover a whole new world of gaming!"--p.  of cover.
400 pages , Hachette UK , 2021-02-18 A planet-eating plague. A hustler-turned-hero. Time is running out . . . Orry Kent just wants a quiet life - but even a little R&R on the holiday planet of Halcyon turns wild when she accidentally sparks off a revolution amongst the downtrodden native workers. But that's small beer compared with the news footage being broadcast across...[Read More]
96 pages , Bloomsbury Publishing , 2017-11-30 As the Allies advance towards Germany, they face dogged resistance from the hard-pressed German forces. Take command of the Allies in their final push to end the war in Europe, or hold fast as the German defenders as the fight is brought to your door. This new Campaign Book for Bolt Action offers new linked scenarios, rules, ...[Read More]
86 pages , Books LLC, Wiki Series , 2011-11 This book consists of articles from Wikia. Pages: 85. Chapters: 005, 4-D Warriors, A.B. Cop, Action Fighter, After Burner Climax, Alien Storm, Ali Baba and the 40 Thieves, Angel Kids, Arabian Fight, Astron Belt, Baku Baku Animal, Bank Panic, Bay Route, Beach Spikers, Border Break, Calorie Kun Vs. Moguranian, Champion Base Ball,...[Read More]
108 pages , Gold Rush Games , 2004-09-01 A collection of character sheets for use with Action! System games. The book includes 32 copies of each of three different versions of the basic character sheet, plus a number of abbreviated, half-page Non-Player Character sheets. Also includes the one page Instant Action! Quick Play Rules, which make a handy reference for players...[Read More]
144 pages , Bloomsbury Publishing , 2017-10-19 The first supplement for the Konflikt '47 Weird World War II wargames rules, this volume presents a range of new material for the game, including: - New army list: The Japanese make their presence known on the battlefields of Konflikt '47. - New units: Options for troops and technology that can be added to the armies present...[Read More]
552 pages , Pearson Education , 2011-01-13 Learn ActionScript 3.0 the fun way, by creating 16 great games: real, robust games - not just "web toys"! Highly-rated ActionScript tutorial, now with seven new 3D and card games! Code and techniques easily adaptable to training, advertising, and more For Flash artists learning ActionScript, Flash programmers seeking to create g...[Read More]
112 pages , 2015-02-01 In an age when most parents are keen for their children to spend less time looking at a TV, mobile phone, or games console, this book is the perfect antidote, featuring the rules for one hundred games that can be played with little or no equipment, including memory games, traditional games like naughts and crosses, and action games to play outside.