32 pages , The Rosen Publishing Group, Inc , 1900-01-01 If playing video games is so much fun, how much fun would it be to make them? Designing video games is a very demanding career, but it is also incredibly exhilarating. From the necessary education to the daily routines, take a detailed look inside what it takes to win as a video game designer.
48 pages , Capstone , 2009-06-01 Discusses the duties and responsibilities of a video game designer, the education and training needed, the different types of careers available, and famous designers, and chronicles a day in the life of a video game designer.
704 pages , Jones & Bartlett Publishers , 2010-03-18 “Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaim...[Read More]
336 pages , Cengage Learning , 2008-01-01 Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from c
248 pages , McFarland , 2014-02-01 Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them—so they can use games to improve people’s understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in librari...[Read More]
361 pages , Springer Science & Business Media , 2008-04-25 This book constitutes the refereed proceedings of the First International Symposium on Algorithmic Game Theory, SAGT 2008, held in Paderborn, Germany, in April/May 2008. The 28 revised full papes presented together with 3 invited lectures were carefully reviewed and selected from 60 submissions. The papers are or...[Read More]
298 pages , U of Minnesota Press , 2009 In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate e...[Read More]
241 pages , Springer , 2014-10-23 This book constitutes the proceedings of the 11th International Conference on Modeling Decisions for Artificial Intelligence, MDAI 2014, held in Tokyo, Japan, in October 2014. The 19 revised full papers presented together with an invited paper were carefully reviewed and selected from 38 submissions. They deal with the theory and tools f...[Read More]
312 pages , Universal-Publishers , 2008 This book provides a theoretically- and empirically-based method to evaluate the instructional quality of computer-delivered courseware. The book is intended to help instructional developers, instructional procurement officials, instructors, and other individuals responsible for ensuring that the resources invested in courseware re...[Read More]
576 pages , MIT Press , 2004 Drawing on the fields of semiotics, philosophy, aesthetics, ethics, media studies, sociology, and education, the author probes the meaning of digital technology for the society and culture. (Technology)