Peter Lang Incorporated, International Academic Publishers , 2017-02-28 This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, i...[Read More]
144 pages , Andrews McMeel Publishing , 2018-04-10 Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure be...[Read More]
152 pages , Dark Horse Comics , 2020-08-18 The unlikely heroes of Vox Machina are back in action! Join familiar faces from Critical Role's smash-hit first campaign as their escapades in Stilben lead them toward new adventure--and a dire threat to Grog when he goes missing in the night. Tracking him down will see the party lose one member, gain another, and reveal parts o...[Read More]
128 pages , Workman Publishing , 2012-02-01 With little skill, surprisingly few ingredients, and even the most unsophisticated of ice-cream makers, you can make the scrumptious ice creams that have made Ben & Jerry's an American legend. Ben & Jerry's Homemade Ice Cream & Dessert Book tells fans the story behind the company and the two men who built it-from their first me...[Read More]
999 pages , Simon and Schuster , 2011-11-07 The Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the si...[Read More]
263 pages , Peter Lang Pub Incorporated , 2014-12-23 This book is a field guide on how to implement game-based learning and -gamification- techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, <I>What Video Games Have to Teach Us about Learning and Literacy); Henry ...[Read More]
40 pages , Harper Collins , 2000-01-05 Ka-choo! Brrr. Yawnnnn. Have you ever wondered what makes you sneeze when you're in a dusty room? Or shiver when you get out of the bathtub? Or yawn when you're tired? All of these actions are reflexes. Your body makes them happen even though you don't tell it to. Budding young scientists will be amazed as Melvin Berger and Paul Mei...[Read More]
192 pages , Dark Horse Comics , 2020-08-04 An insightful, captivatingly designed, full-color hardcover that transports readers to the futuristic megalopolis of Night City--the epicenter of the vibrant new action-RPG from CD Projekt Red. Step into the year 2077, a world dotted with dystopian metropoles where violence, oppression, and cyberware implants aren't just common-...[Read More]
262 pages , Harvard University Press , 1984 Examines the annual economic summits held by the U.S., Japan, Germany, France, Britain, Italy, and Canada and looks at how nations balance national interests and international economic interdependence