124 pages , Harvest House Publishers , 2006 In this helpful primer, an award-winning journalist and experienced gamer gives readers a survey of the field and a framework for thinking through the issues in order to make judgments about not only what is shown in games, but how it's shown, in what context, and what overall message is being delivered.
528 pages , IBM Press , 2014-12-09 The #1 Step-by-Step Guide to Search Marketing Success...Now Updated and Reorganized to Help You Drive Even More Value For years, Search Engine Marketing, Inc. has been the definitive practical guide to driving value from search. Now, Mike Moran and Bill Hunt have completely rewritten their best-seller to present valuable new strategies,...[Read More]
240 pages , Harvard Business Press , 2011-02-17 Businees model disruption affects not just entertainment, media, and retail companies, but many other industries where supply chains, production lines, distribution channels, and the products and services themselves are becoming more digital. In INFORMATION RULES, Hal Varian and Carl Shapiro discussed how traditional source...[Read More]
514 pages , Apress , 2015-12-30 This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Mas...[Read More]
2020 Get to grips with vehicle physics, game mechanics, AI, and Photon networking to create immersive multiplayer kart racing experiences About This Video Delve into car physics and controllers built from the ground up with Unity's wheel colliders and rigidbodies Explore AI-driven cars with waypoint navigation, smart acceleration and braking, and avoidance behaviors Understand networkin...[Read More]
704 pages , Que Publishing , 2014-10-29 Step-by-step instructions with callouts to iPhone images that show you exactly what to do. Help when you run into iPhone problems or limitations. Tips and Notes to help you get the most from your iPhone. Full-color, step-by-step tasks walk you through getting and keeping your iPhone working just the way you want. The tasks include ...[Read More]
80 pages , Books LLC, Wiki Series , 2011-11 This book consists of articles from Wikia. Pages: 78. Chapters: 1 vs. 100, Aces High, Ai Sp@ce, All Points Bulletin, Auto Assault, BiteFight, BlackShot, Cal Ripken's Real Baseball, Chronology of massively multiplayer online strategy video games, Cities XL, City of Heroes, Citypixel, Club Penguin, Combined Arms, Company of Heroe...[Read More]
802 pages , Createspace Independent Publishing Platform , 2018-08-12 Do-It-Yourself Multiplayer Java Games: An Introduction to Java Sockets and Internet-Based Games is the fourth book of the Do-It-Yourself Java Games series. The previous books introduced games you could play by yourself or against the computer. This book will teach you to use Java sockets and TCP/IP to c...[Read More]
233 pages , MIT Press , 2011-08-19 Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from and a development of traditional non-electronic games.
736 pages , Pearson Education , 2011-01-04 3 state-of-the-art guides to understanding consumer behavior -- and leveraging it for higher retail profits Three books packed with up-to-the-minute insights into consumer behavior — and practical guidance on building more successful campaigns, products, formats, and experiences! Use innovative new pricing strategies to create...[Read More]
434 pages , Routledge , 2015-07-16 The Routledge Handbook of Language and Digital Communication provides a comprehensive, state of the art overview of language-focused research on digital communication, taking stock and registering the latest trends that set the agenda for future developments in this thriving and fast moving field. The contributors are all leading figure...[Read More]
290 pages , Routledge , 2019-03-28 This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of thi...[Read More]