290 pages , Routledge , 2019-03-28 This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of thi...[Read More]
208 pages , Trafford Publishing , 2010-11-30 Author Shelba Wilbur presents a collection of her writings, including the novella Children from Heaven and a collection of short stories titled When God Speaks. Children from Heaven tells the story of Addie, who lost her husband, David, in a tragic automobile accident caused by an intoxicated driver. He was the love of her lif...[Read More]
237 pages , Group Pub Incorporated , 1998 Protect your youth ministry from accidents, lawsuits, and other mishaps. This book covers everything from insurance and proper safety planning, to the fun stuff like games and retreats.
192 pages , Tyndale House Publishers, Inc. , 2013-10-18 “In order to learn what it means to be a woman, we must start with the One who made her.” Working from Scripture, well-known speaker and author Elisabeth Elliot shares her observations and experiences in a number of essays on what it means to be a Christian woman, whether single, married, or widowed. Available i...[Read More]
144 pages , Teacher Created Resources , 2004-06 Choose from over 100 puzzles and games designed to help children discover that Bible stories contain truths and lessons that can help them live for God today.
400 pages , Theologischer Verlag Zürich , 2012 Often dismissed as "not serious," the notion of play has nevertheless been at the centre of classical theories of religion and ritual (Huizinga, Caillois, Turner, Staal, etc.). What can be retained of those theories for the contemporary study of religions? Can a study of "play" or "game" bring new perspectives for the study...[Read More]
368 pages , Univ of California Press , 2015-02-12 The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religi...[Read More]
143 pages , Group Pub Incorporated , 2005-01 Field-tested fun! The Game Guy is geared up and ready to give you over 200 great games that are easy to pull off and field-tested with teens in many settings. You will find: "Gaming Tips" on: - getting kids to participate, - lead games for special needs, - change competitive games into cooperative games, - save games gone bad,...[Read More]
208 pages , Gospel Light Publications , 2008-08-01 Youth workers can turn their youth groups into dynamic, exciting events that kids will actually look forward to with the great ideas found in Uncommon Games and Icebreakers. In this practical resources, leaders will find over one hundred innovative, group-tested ideas for fun games and original icebreakers. To make prep ...[Read More]
416 pages , Zondervan , 2010-09-21 You have something important to say. Are you sure your audience is listening? Clocks start ticking in the minds of your listeners the minute you begin your presentation. These clocks measure the amount of time you have to interest them before their attention wanders elsewhere. Could be three minutes. Could be thirty seconds. But make yo...[Read More]