Children Behaving Badly? Peer Violence Between Children and Young People


Published in: Google Books > Psychology > Fighting Games | Published on 28/Sep/2020 17:05

262 pages , John Wiley & Sons , 2011-05-23
Children Behaving Badly? is the first publication to directly address the complexity of peer violence from a range of disciplines and perspectives. Provides important insights into theoretical understanding of the issue and produces significant and far reaching implications for policy and practice developments Based on up-to-dat...[Read More]



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Moves in Mind The Psychology of Board Games


Published in: Google Books > Psychology > Kids Safe Games | Published on 14/Sep/2020 04:05

288 pages , Psychology Press , 2004-08-05
Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is th...[Read More]



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Never the Same Coming to Terms with the Death of a Parent


Published in: Google Books > Psychology > Kids Safe Games | Published on 13/Sep/2020 16:03

256 pages , Macmillan , 2003-03-01
Considers the impact of the loss of a parent during childhood or adolescence, offering advice on how to assess one's situation and come to terms with a parent's death in order to live a more healthful and peaceful adult life. 10,000 first printing.



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Learning by Playing Video Gaming in Education


Published in: Google Books > Psychology > Play Games | Published on 08/Sep/2020 00:03

358 pages , Oxford University Press, USA , 2014
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designer...[Read More]



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Emotions, Technology, and Digital Games


Published in: Google Books > Psychology > Shooting Games | Published on 31/Aug/2020 16:46

364 pages , Academic Press , 2015-09-25
Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players durin...[Read More]



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Cognitive Development in Digital Contexts


Published in: Google Books > Psychology > Shooting Games | Published on 30/Aug/2020 22:45

370 pages , Academic Press , 2017-07-05
Cognitive Development in Digital Contexts investigates the impact of screen media on key aspects of children and adolescents’ cognitive development. Highlighting how screen media impact cognitive development, the book addresses a topic often neglected amid societal concerns about pathological media use and vulnerability to media ...[Read More]



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Educational Neuroscience Development Across the Life Span


Published in: Google Books > Psychology > Action Games | Published on 17/Aug/2020 01:24

558 pages , Routledge , 2020-04-14
The field of educational neuroscience uses new insights about the neural mechanisms of learning to improve educational practices and outcomes. The first volume to bring together the latest knowledge on the development of educational neuroscience from a life-span perspective, this important text offers state of the art, authoritative res...[Read More]



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Video Games and Creativity


Published in: Google Books > Psychology > Shooting Games | Published on 10/Aug/2020 00:51

332 pages , Academic Press , 2015-08-03
Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop o...[Read More]



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Video Games and Well-being Press Start


Published in: Google Books > Psychology > Multiplayer Games | Published on 20/Jul/2020 12:57

166 pages , Springer Nature , 2019-12-02
This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased ha...[Read More]



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Traffic , Tom Vanderbilt


Published in: itune > Sociology,Books,Nonfiction,Social Science,Transportation,Health, Mind & Body,Psychology > Fun Games | Published on 29/Jun/2020 13:03

2008-07-29T07:00:00Z
A New York Times Notable Book

One of the Best Books of the Year
The Washington Post o The Cleveland Plain-Dealer o Rocky Mountain News

In this brilliant, lively, and eye-opening investigation, Tom Vanderbilt examines the perceptual limits and cognitive underpinnings that make us worse driv...[Read More]



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The Behavioral Ecology of the Tibetan Macaque , Jin-Hua Li, Lixing Sun & Peter M. Kappeler


Published in: itune > Life Sciences,Books,Science & Nature,Nonfiction,Social Science,Anthropology,Ecology,Health, Mind & Body,Psychology,Professional & Technical,Medical,Veterinary > Fun Games | Published on 29/Jun/2020 03:28

2019-11-18T08:00:00Z
This open access book summarizes the multi-disciplinary results of one of China's main primatological research projects on the endemic Tibetan macaque (Macaca thibetana), which had continued for over 30 years, but which had never been reported on systematically. Dedicated to this exceptional Old World monkey, this book makes the work of Chinese primatolo...[Read More]



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Using Superheroes in Counseling and Play Therapy


Published in: Google Books > Psychology > Adventure Games | Published on 22/Jun/2020 23:00

368 pages , Springer Publishing Company , 2006-12-20
Harness the Therapeutic Power of the Superhero! Application of the Star Wars Adoption Narrative Emotional Literacy and the Incredible Hulk Batman and Trauma What Would Superman Do--An Adlerian Approach? With an incisive historical foreword by John Shelton Lawrence and insight from contributors such as Michael Brody, Pa...[Read More]



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