320 pages , Insight Editions , 2019-05-28 Go behind the scenes of HBO’s global television phenomenon with Game of Thrones: The Storyboards—an official collection featuring striking storyboard art. The official collection of behind the scenes storyboard art from HBO’s landmark TV show Game of Thrones. Learn how lead storyboard artist William Simpson helped the show ...[Read More]
240 pages , Columbia University Press , 2006-02-21 Since its release in 1982, Ridley Scott's Blade Runner, based on Philip K. Dick's novel Do Androids Dream of Electric Sheep?, has remained a cult classic through its depiction of a futuristic Los Angeles; its complex, enigmatic plot; and its underlying questions about the nature of human identity. The Blade Runner Experi...[Read More]
270 pages , Lulu.com , 2017-12-20 In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as ...[Read More]
432 pages , Insight Editions , 2019-11-05 Filled with gorgeous illustrations and artwork from HBO’s hit series, The Art of Game of Thrones is the definitive Game of Thrones art collection. The official collection of behind the scenes concept art and production design from HBO’s landmark TV show Game of Thrones. Learn how BAFTA and Emmy award-winning production design...[Read More]
203 pages , Springer , 2012-01-17 Using a performance studies lens, this book is a study of performance in the post-9/11 context of the so-called war on terror. It analyzes conventional theatre, political protest, performance art and other sites of performance to unpack the ways in which meaning has been made in the contemporary global sociopolitical environment.
206 pages , University of Alberta , 2019-03-11 The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, physical education, music, design, and computer science collaborated to revise the tragic narrative of th...[Read More]
376 pages , Titan Books , 2014-10-14 Shares the history of zombies in cinema, offers historical context to an exhaustive zombie filmography, and discusses how the images of zombies have changed throughout their history.
297 pages , Univ of California Press , 2013-02-20 Since the mid-1980s, US audiences have watched the majority of movies they see on a video platform, be it VHS, DVD, Blu-ray, Video On Demand, or streaming media. Annual video revenues have exceeded box office returns for over twenty-five years. In short, video has become the structuring discourse of US movie culture. Kill...[Read More]
160 pages , Rutgers University Press , 2017-03-17 It’s official: the zombie apocalypse is here. The living dead have been lurking in popular culture since the 1930s, but they have never been as ubiquitous or as widely-embraced as they are today. Zombie Cinema is a lively and accessible introduction to this massively popular genre. Presenting a historical overview of zo...[Read More]
270 pages , McFarland , 2014-01-10 A common misconception is that professors who use popular culture and fantasy in the classroom have abandoned the classics, yet in a variety of contexts—high school, college freshman composition, senior seminars, literature, computer science, philosophy and politics—fantasy materials can expand and enrich an established curriculum. ...[Read More]
292 pages , McFarland , 2012-09-18 This is a comprehensive overview of zombie movies in the first 11 years of the new millennium, the most dynamic and vital period yet in the history of the zombie genre. It serves not only as a follow-up to its predecessor (The Zombie Movie Encyclopedia, McFarland 2001), which covered movies from 1932 up until the late 1990s, but also as...[Read More]
259 pages , McFarland , 2000-12-01 Zombies are cautionary forms of humankind's most universally cherished ideal--life after death. Often ragged, unkempt, ill-spoken, rotting individuals, zombies (or the post-dead) seem socially awkward in comparison to the more popular and more aristocratic, undead, like Count Dracula and his peers. And so, the humble zombie remains, for...[Read More]