33 pages , Dramatists Play Service, Inc. , 2017-03-16 One actor portrays every character in a small Jersey Shore town as he unravels the story of Leonard Pelkey, a tenaciously optimistic and flamboyant fourteen-year-old boy who goes missing. A luminous force of nature whose magic is only truly felt once he is gone, Leonard becomes an unexpected inspiration as the town’...[Read More]
224 pages , Nick Hern Books , 2015-04-23 Drama Menu is a brand new concept for planning and delivering dynamic, progressive drama lessons and workshops. Packed with over 150 tried-and-tested theatre games, exercises and improvisation ideas, it’s an essential resource for any drama teacher or workshop leader – guaranteed to deliver delicious drama sessions every time....[Read More]
270 pages , Psychology Press , 1998 Full of games and exercises, House of Games is a resource book for drama leaders, facilitators and theatre directors. Whether the drama group is based in a youth club or a theatre, a hospital or a community hall, this book offers strategies for developing improvisations and productions which are rooted in the everyday experiences of gr...[Read More]
320 pages , Insight Editions , 2019-05-28 Go behind the scenes of HBO’s global television phenomenon with Game of Thrones: The Storyboards—an official collection featuring striking storyboard art. The official collection of behind the scenes storyboard art from HBO’s landmark TV show Game of Thrones. Learn how lead storyboard artist William Simpson helped the show ...[Read More]
240 pages , Columbia University Press , 2006-02-21 Since its release in 1982, Ridley Scott's Blade Runner, based on Philip K. Dick's novel Do Androids Dream of Electric Sheep?, has remained a cult classic through its depiction of a futuristic Los Angeles; its complex, enigmatic plot; and its underlying questions about the nature of human identity. The Blade Runner Experi...[Read More]
270 pages , Lulu.com , 2017-12-20 In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as ...[Read More]
432 pages , Insight Editions , 2019-11-05 Filled with gorgeous illustrations and artwork from HBO’s hit series, The Art of Game of Thrones is the definitive Game of Thrones art collection. The official collection of behind the scenes concept art and production design from HBO’s landmark TV show Game of Thrones. Learn how BAFTA and Emmy award-winning production design...[Read More]
203 pages , Springer , 2012-01-17 Using a performance studies lens, this book is a study of performance in the post-9/11 context of the so-called war on terror. It analyzes conventional theatre, political protest, performance art and other sites of performance to unpack the ways in which meaning has been made in the contemporary global sociopolitical environment.
206 pages , University of Alberta , 2019-03-11 The unusual marriage of Romantic ballet and artificial intelligence is an intriguing idea that led a team of interdisciplinary researchers to design iGiselle, a video game prototype. Scholars in the fields of literature, physical education, music, design, and computer science collaborated to revise the tragic narrative of th...[Read More]
376 pages , Titan Books , 2014-10-14 Shares the history of zombies in cinema, offers historical context to an exhaustive zombie filmography, and discusses how the images of zombies have changed throughout their history.
297 pages , Univ of California Press , 2013-02-20 Since the mid-1980s, US audiences have watched the majority of movies they see on a video platform, be it VHS, DVD, Blu-ray, Video On Demand, or streaming media. Annual video revenues have exceeded box office returns for over twenty-five years. In short, video has become the structuring discourse of US movie culture. Kill...[Read More]