208 pages , SAGE , 2008-02-18 An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustr...[Read More]
252 pages , Routledge , 2018-10-25 This volume puts forth an original theoretical framework, the ludonarrative model, for studying video games which foregrounds the empirical study of the player experience. The book provides a comprehensive introduction to and description of the model, which draws on theoretical frameworks from multimodal discourse analysis, game studies...[Read More]
434 pages , Routledge , 2015-07-16 The Routledge Handbook of Language and Digital Communication provides a comprehensive, state of the art overview of language-focused research on digital communication, taking stock and registering the latest trends that set the agenda for future developments in this thriving and fast moving field. The contributors are all leading figure...[Read More]
130 pages , Psychology Press , 2004 This work brings an insightful and original perspective to issues of literate identities, language and power, situated cognition and the provision of meaningful learning opportunities. An important and challenging book that raises fundamental questions and demands to be read by all those committed to ensuring that curricula and pedagog...[Read More]
136 pages , Psychology Press , 1990 Saussure as a linguist and Wittgenstein as a philosopher of language are arguably the two most important figures in the development of twentieth-century linguistic thought. By pointing out what their ideas have in common, in spite of emanating from very different intellectual sources, this study breaks new ground.
212 pages , Routledge , 2018-09-14 This book merges recent trends in game studies and multimodal studies to explore the relationship between the interaction between videogames’ different modes and the ways in which they inform meaning for both players and designers. The volume begins by laying the foundation for integrating the two disciplines, drawing upon social semi...[Read More]
223 pages , Springer Science & Business Media , 2012-08-11 This anthology examines the various facets of video game music. Contributors from the fields of science and practice document its historical development, discuss the music’s composition techniques, interactivity and function as well as attending to its performative aspects.
452 pages , Guilford Press , 2011-06-10 The first comprehensive research handbook of its kind, this volume showcases innovative approaches to understanding adolescent literacy learning in a variety of settings. Distinguished contributors examine how well adolescents are served by current instructional practices and highlight ways to translate research findings more effec...[Read More]
272 pages , SAGE , 2006-04-20 There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses appearing on gaming on media, film and cultural studies degree programmes. The aim of this book is to satisfy the need for a single accessible text...[Read More]
317 pages , Walter de Gruyter , 2007-01-01 Communication Games is a new and radical interpretation of the relationship between culture and communication. It explores the idea that culture and communication studies should be seen predominantly in relation to struggles and conflicts within the social arena. It criticizes the conventional heritage of the social sciences and...[Read More]
504 pages , Routledge , 2014-09-04 Health Communication provides coverage of the major areas of interest in the field of health communication, including interpersonal, organizational, and health media. It takes an in-depth approach to health communication research by analyzing and critically evaluating research conducted across multiple paradigmatic perspectives. This ed...[Read More]
39 pages , Taylor & Francis , 2012-10-12 Almost a third of all apps developed are games. Learn the basics needed for game development: Understand what you want your game to be Planning Using Flash to do the heavy lifting Developing your game to work on all devices