352 pages , Bloomsbury Publishing USA , 2017-04-20 From alternate to alternative reality : games as cultural probes / Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction / Alan Hook -- Alternate reality games for learning : a frame by frame analysis / Anthony Pellicone, ...[Read More]
73 pages , 1994 Set of reproducible sequential activity sheets for teaching place value in primary school mathematics. Suited to 6P9-year-olds, worksheets are at three levels P numbers to 10, numbers to 20, numbers to 99.
256 pages , Wiley , 1992-05-26 "An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and va...[Read More]
256 pages , Time Home Entertainment , 2008-03 Lists records, superlatives, and unusual facts about computer and video games, and includes interviews with champion gamers, tips on play, and profiles of the best-selling games.
442 pages , McGraw-Hill Companies , 2001 Recognizing that people respond more effectively to speed, fun and graphics, Prensky’s revolutionary approach melds the engagement of fast-paced video games with serious business content to create better and more engaging training. Digital Game-Based Learning expands on his technique by explaining what digital game-based learnin...[Read More]