Game AI Pro 3 Collected Wisdom of Game AI Professionals


Published in: Google Books > Computers > Free Games | Published on 21/Sep/2020 07:34

514 pages , CRC Press , 2017-07-12
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be a...[Read More]



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My Kindle Fire


Published in: Google Books > Computers > Free Games | Published on 21/Sep/2020 03:32

352 pages , Que Publishing , 2012-11-29
My Kindle Fire HD Step-by-step instructions with callouts to Amazon Kindle Fire HD photos that show you exactly what to do Help when you run in to Amazon Kindle Fire problems or limitations Tips and Notes to help you get the most from your Amazon Kindle Fire Full-color, step-by-step tasks walk you through getting and keeping Your A...[Read More]



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Slackermedia


Published in: Google Books > Computers > Free Games | Published on 20/Sep/2020 17:52

316 pages , Lulu.com , 2012-09-01
Learn how to build your own multimedia workstation, and how to use it! Slackermedia is a multimedia guidebook for people looking to get away from operating systems that tell them what they can or can't do in their art. But it doesn't stop there! In this volume, you'll find detailed guides on the most important multimedia applications on ...[Read More]



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Virtual Worlds, Real Libraries Librarians and Educators in Second Life and Other Multi-user Virtual Environments


Published in: Google Books > Computers > Kids Safe Games | Published on 13/Sep/2020 16:49

234 pages , Information Today, Inc. , 2008
"Virtual Worlds, Real Libraries is designed to help librarians and educators recognize the potential of multi-user virtual environments (MUVEs) and consider ways to get involved as they proliferate. Lori Bell, Rhonda B. Trueman, and 24 contributors describe innovative projects in Second Life and other virtual worlds, and demonst...[Read More]



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Families at Play Connecting and Learning Through Video Games


Published in: Google Books > Computers > Play Games | Published on 07/Sep/2020 22:43

216 pages , MIT Press , 2018-01-26
A new perspective on games and families -- Strengthening family relations -- Family learning and video games -- Understanding oneself, each other, and the world -- Developing a learning culture through gaming -- Designing for intergenerational play



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Doing Things with Games Social Impact Through Play


Published in: Google Books > Computers > Play Games | Published on 07/Sep/2020 19:41

254 pages , CRC Press , 2019-07-01
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide...[Read More]



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Critical Play Radical Game Design


Published in: Google Books > Computers > Play Games | Published on 07/Sep/2020 19:31

362 pages , MIT Press , 2009-08-07
An examination of subversive games—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptua...[Read More]



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Communities of Play Emergent Cultures in Multiplayer Games and Virtual Worlds


Published in: Google Books > COMPUTERS > Play Games | Published on 07/Sep/2020 03:41

343 pages , 2011-09-30
Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in the...[Read More]



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Theory of Fun for Game Design


Published in: Google Books > Computers > Fun Games | Published on 25/Aug/2020 01:49

256 pages , "O'Reilly Media, Inc." , 2004-11-06
A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, ...[Read More]



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Making Democracy Fun How Game Design Can Empower Citizens and Transform Politics


Published in: Google Books > Computers > Fun Games | Published on 25/Aug/2020 00:08

275 pages , MIT Press , 2014
Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy ...[Read More]



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Digital Media Transformations in Human Communication


Published in: Google Books > Computers > Action Games | Published on 18/Aug/2020 04:01

337 pages , Peter Lang , 2006
In this must-have new anthology, top media scholars explore the leading edge of digital media studies to provide a broad, authoritative survey of the study of the field and a compelling preview of future developments. This book is divided into five key areas - video games, digital images, the electronic word, computers and music, and new dig...[Read More]



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Computers Helping People With Special Needs 10th International Conference, ICCHP 2006, Linz, Austria, July 11-13, 2006, Proceedings


Published in: Google Books > Computers > Action Games | Published on 17/Aug/2020 19:19

1356 pages , Springer Science & Business Media , 2006-06-29
This book constitutes the refereed proceedings of the 10th International Conference on Computers Helping People with Special Needs, ICCHP 2006, held in Linz, Austria, in July 2006. The 193 revised contributions presented were carefully reviewed and selected for inclusion in the book. The papers evaluate how vari...[Read More]



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