The Guide to Classic Graphic Adventures


Published in: Google Books > Games > Adventure Games | Published on 23/Jun/2020 02:24

772 pages , CreateSpace , 2011
Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mand...[Read More]



Shared by   |   Permalink



Situated Language and Learning A Critique of Traditional Schooling


Published in: Google Books > Language Arts & Disciplines > Adventure Games | Published on 23/Jun/2020 01:27

130 pages , Psychology Press , 2004
This work brings an insightful and original perspective to issues of literate identities, language and power, situated cognition and the provision of meaningful learning opportunities. An important and challenging book that raises fundamental questions and demands to be read by all those committed to ensuring that curricula and pedagog...[Read More]



Shared by   |   Permalink



Using Superheroes in Counseling and Play Therapy


Published in: Google Books > Psychology > Adventure Games | Published on 22/Jun/2020 23:00

368 pages , Springer Publishing Company , 2006-12-20
Harness the Therapeutic Power of the Superhero! Application of the Star Wars Adoption Narrative Emotional Literacy and the Incredible Hulk Batman and Trauma What Would Superman Do--An Adlerian Approach? With an incisive historical foreword by John Shelton Lawrence and insight from contributors such as Michael Brody, Pa...[Read More]



Shared by   |   Permalink



Technologies for Interactive Digital Storytelling and Entertainment Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings


Published in: Google Books > Computers > Adventure Games | Published on 22/Jun/2020 22:41

390 pages , Springer Science & Business Media , 2006-11-27
This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technologica...[Read More]



Shared by   |   Permalink



Adventures in Raspberry Pi


Published in: Google Books > Juvenile Nonfiction > Adventure Games | Published on 22/Jun/2020 22:33

256 pages , John Wiley & Sons , 2015-01-16
Start programming quickly with this super-fun guide to Raspberry Pi Adventures in Raspberry Pi, 2nd Edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you ne...[Read More]



Shared by   |   Permalink



Die Tryin' Videogames, Masculinity, Culture


Published in: Google Books > Games & Activities > Adventure Games | Published on 22/Jun/2020 22:09

169 pages , Peter Lang , 2008
Die Tryin' traces the cultural connections between videogames, masculinity, and digital culture. It fuses feminist, psychoanalytic, Marxist, and poststructuralist theory to analyze the social imaginary that is produced by - and produces - a particular form of masculinity: boyhood. The author asserts that digital culture is a culturally and h...[Read More]



Shared by   |   Permalink



Perceiving Play The Art and Study of Computer Games


Published in: Google Books > Education > Adventure Games | Published on 22/Jun/2020 21:55

174 pages , Peter Lang , 2009
Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make new and drastically different choices in how ...[Read More]



Shared by   |   Permalink



Computer Games and the Social Imaginary


Published in: Google Books > Social Science > Adventure Games | Published on 22/Jun/2020 21:34

248 pages , John Wiley & Sons , 2013-10-30
In this compelling book, Graeme Kirkpatrick argues that computer games have fundamentally altered the relation of self and society in the digital age. Tracing the origins of gaming to the revival of play in the 1960s counter culture, Computer Games and the Social Imaginary describes how the energies of that movement transformed ...[Read More]



Shared by   |   Permalink



TechGnosis Myth, Magic, and Mysticism in the Age of Information


Published in: Google Books > Computers > Adventure Games | Published on 22/Jun/2020 21:08

456 pages , North Atlantic Books , 2015-03-17
How does our fascination with technology intersect with the religious imagination? In TechGnosis—a cult classic now updated and reissued with a new afterword—Erik Davis argues that while the realms of the digital and the spiritual may seem worlds apart, esoteric and religious impulses have in fact always permeated (and so...[Read More]



Shared by   |   Permalink



Myst and Riven The World of the D'ni


Published in: Google Books > Games & Activities > Adventure Games | Published on 22/Jun/2020 16:42

125 pages , University of Michigan Press , 2011-05-26
DIVThe inaugural title in the Landmark Video Games series/div



Shared by   |   Permalink



The Science of Learning A Systems Theory Perspective


Published in: Google Books > Education > Adventure Games | Published on 22/Jun/2020 14:45

437 pages , Universal-Publishers , 2006
The Science of Learning: A Systems Theory Approach provides authoritative, comprehensive, learner-centric reviews and discussions of theories and research on learning processes, instructional approaches, and the uses of instructional media. It includes over 600 references to the most influential theoretical and empirical literature...[Read More]



Shared by   |   Permalink



Computational Science and Its Applications - ICCSA 2006 6th International Conference, Glasgow, UK, May 8-11, 2006. Proceedings


Published in: Google Books > Computers > Adventure Games | Published on 22/Jun/2020 13:28

1204 pages , Springer Science & Business Media , 2006-05-05
The five-volume set LNCS 3980-3984 constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2006. The volumes present a total of 664 papers organized according to the five major conference themes: computational methods, algorithms and applications ...[Read More]



Shared by   |   Permalink






    Spread the love!
   Share on Facebook now